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Copium/Vulkan/res/shaders/shader.frag
T
Thraix 87ed5739b3 Add Sampler
- Add DescriptorSet and DescriptorPool abstractions to support Samplers
2023-01-19 23:15:11 +01:00

13 lines
288 B
GLSL

#version 450
layout(set = 1, binding = 0) uniform sampler2D texSampler;
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0) * texture(texSampler, fragTexCoord);
}