Minor improvements to Pipeline and Window

This commit is contained in:
Thraix
2024-10-01 19:46:56 +02:00
parent 7cfb38163b
commit b256b90abb
4 changed files with 21 additions and 0 deletions
@@ -97,6 +97,20 @@ namespace Copium
return std::make_unique<DescriptorSet>(descriptorPool, descriptorSetLayouts[setIndex], bindings);
}
// TODO: Attempt to move implementation to only use this instead
DescriptorSet Pipeline::CreateDescriptorSetRef(DescriptorPool& descriptorPool, int setIndex) const
{
std::set<ShaderBinding> bindings;
for (auto& binding : shaderReflector.bindings)
{
if (binding.set != setIndex)
continue;
bindings.emplace(binding);
}
return DescriptorSet{descriptorPool, descriptorSetLayouts[setIndex], bindings};
}
void Pipeline::InitializeDescriptorSetLayout(const PipelineCreator& creator)
{
boundDescriptorSets.resize(creator.descriptorSetLayouts.size());
@@ -32,6 +32,7 @@ namespace Copium
void BindDescriptorSets(const CommandBuffer& commandBuffer);
std::unique_ptr<DescriptorSet> CreateDescriptorSet(DescriptorPool& descriptorPool, int setIndex) const;
DescriptorSet CreateDescriptorSetRef(DescriptorPool& descriptorPool, int setIndex) const;
private:
void InitializeDescriptorSetLayout(const PipelineCreator& creator);