Initial editor commit
- Add Entity Tree View used to select entities to be modified - Add Entity View used to Add/Remove/Edit Components of the Entity - Add Asset View which lists all available assets
This commit is contained in:
@@ -0,0 +1,4 @@
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[Texture2D]
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filepath=res/textures/FileIcon.png
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mag-filter=linear
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uuid=e2c32c71-e694-91a9-87dc-8162eda5b7c7
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@@ -1,6 +1,30 @@
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[Name]
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name=Level Generator
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[LevelGenerator]
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---
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[Name]
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name=Block
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[Transform]
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position=2 -8.5
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size=1 1
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[Texture]
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texture-uuid=0c83bab1-9406-94fe-2068-6ea324dacb27
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tex-coord=0.75 0
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tex-size=0.25 1
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[StaticCollider]
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resolve-collision=true
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[Renderable]
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---
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[Name]
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name=Pickup
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[Transform]
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position=0.1 -0.4
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size=0.8 0.8
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@@ -15,6 +39,9 @@ resolve-collision=false
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[Renderable]
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---
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[Name]
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name=Mouse Follower
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[Transform]
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position=0.1 0.1
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size=0.2 0.2
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@@ -26,6 +53,9 @@ texture-uuid=f49a5284-d666-0982-95ca-cf68cc3d4f45
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[Renderable]
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---
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[Name]
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name=Fps counter
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[Transform]
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position=10 10
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size=0
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@@ -39,15 +69,9 @@ font-size=20
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[UiRenderable]
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---
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[Camera]
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static-bounding-box=false
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ui-camera=false
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[Name]
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name=Camera
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[Transform]
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position=0 0
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size=2 2
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---
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[Camera]
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static-bounding-box=false
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ui-camera=false
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@@ -60,6 +84,9 @@ size=2 2
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uuid=a14e2328-ebce-5026-e5ab-495daf8c3660
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---
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[Name]
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name=Ui Camera
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[Camera]
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static-bounding-box=false
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ui-camera=true
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@@ -69,6 +96,8 @@ position=0 0
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size=1 1
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---
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[Name]
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name=Player
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[Player]
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camera-uuid=a14e2328-ebce-5026-e5ab-495daf8c3660
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@@ -106,6 +135,9 @@ uuid=09617c73-2b1e-0a83-db81-3ae3b5971c11
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[Renderable]
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---
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[Name]
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name=Debug Info
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[Transform]
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position=10 800
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size=1 1
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Binary file not shown.
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After Width: | Height: | Size: 784 B |
@@ -100,6 +100,16 @@ namespace Copium
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// TODO: Reload the assetCache to see if a new file has appeared with that uuid
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}
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AssetHandle AssetManager::DuplicateAsset(AssetHandle handle)
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{
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auto it = assets.find(handle);
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CP_ASSERT(it != assets.end(), "Failed to find asset with handle=%d", handle);
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CP_DEBUG("Duplicating asset: %s", it->second->GetName().c_str());
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it->second->metaData.loadCount++;
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return handle;
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}
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void AssetManager::UnloadAsset(AssetHandle handle)
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{
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auto it = assets.find(handle);
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@@ -108,7 +118,7 @@ namespace Copium
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CP_WARN("Asset not loaded");
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return;
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}
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CP_DEBUG("Unloading Asset: %s", it->second->GetName().c_str());
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CP_DEBUG("Unloading Asset: %s (%d instances left)", it->second->GetName().c_str(), it->second->metaData.loadCount - 1);
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it->second->metaData.loadCount--;
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if (it->second->metaData.loadCount > 0)
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@@ -121,6 +131,11 @@ namespace Copium
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assets.erase(it);
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}
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const std::vector<AssetFile>& AssetManager::GetAssetFiles()
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{
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return cachedAssetFiles;
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}
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void AssetManager::Cleanup()
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{
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if (assets.empty())
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@@ -141,7 +156,7 @@ namespace Copium
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auto it = nameToAssetCache.find(name);
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CP_ASSERT(it == nameToAssetCache.end(), "Asset already exists: %s", name);
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AssetHandle handle = runtimeAssetHandle++;
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AssetHandle handle = runtimeAssetHandle++;
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Asset* asset2 = assets.emplace(handle, std::move(asset)).first->second.get();
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asset2->metaData.handle = handle;
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asset2->metaData.name = name;
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@@ -31,8 +31,10 @@ namespace Copium
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static Asset& GetAsset(AssetHandle handle);
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static Asset& LoadAsset(const std::string& assetPath);
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static Asset& LoadAsset(const Uuid& uuid);
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static AssetHandle DuplicateAsset(AssetHandle handle);
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static void UnloadAsset(AssetHandle handle);
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static Asset& RegisterRuntimeAsset(const std::string& name, std::unique_ptr<Asset>&& asset);
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static const std::vector<AssetFile>& GetAssetFiles();
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static void Cleanup();
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template <typename AssetType>
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@@ -79,7 +79,11 @@ namespace Copium
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case EventType::ViewportResize:
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{
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const ViewportResize& viewportResizeEvent = static_cast<const ViewportResize&>(event);
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AssetManager::GetAsset<Framebuffer>(framebuffer).Resize(viewportResizeEvent.GetViewport().GetSize().x, viewportResizeEvent.GetViewport().GetSize().y);
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glm::vec2 size = viewportResizeEvent.GetViewport().GetSize();
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if (size.x == 0 || size.y == 0)
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return EventResult::Continue;
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AssetManager::GetAsset<Framebuffer>(framebuffer).Resize(size.x, size.y);
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descriptorSetImGui->SetSampler(AssetManager::GetAsset<Framebuffer>(framebuffer).GetColorAttachment(), 0);
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return EventResult::Continue;
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@@ -157,6 +161,7 @@ namespace Copium
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// TODO: Move this logic elsewhere
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Vulkan::GetImGuiInstance().Begin();
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ImGui::ShowDemoWindow();
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ImGui::SetNextWindowPos(ImVec2{0, 0});
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ImGui::SetNextWindowSize(ImVec2{(float)Vulkan::GetWindow().GetWidth(), (float)Vulkan::GetWindow().GetHeight()});
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@@ -28,12 +28,17 @@
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <imgui.h>
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#include <misc/cpp/imgui_stdlib.h>
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#include <string>
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namespace Copium
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{
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Scene::Scene(CommandBuffer& commandBuffer, DescriptorPool& descriptorPool)
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{
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fileIcon = AssetManager::LoadAsset("fileicon.meta");
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descriptorSetFileIcon = Vulkan::GetImGuiInstance().CreateDescriptorSet();
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descriptorSetFileIcon->SetSampler(AssetManager::GetAsset<Texture2D>(fileIcon), 0, 0);
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renderer = std::make_unique<Renderer>();
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uiRenderer = std::make_unique<Renderer>();
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descriptorSetRenderer = renderer->GetGraphicsPipeline().CreateDescriptorSet(descriptorPool, 1);
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@@ -60,8 +65,16 @@ namespace Copium
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Deserialize("res/scenes/scene.meta");
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}
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Scene::~Scene()
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{
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AssetManager::UnloadAsset(fileIcon);
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}
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void Scene::Update()
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{
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EntityViewGui();
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ComponentViewGui();
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AssetViewGui();
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ecs->UpdateSystems();
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}
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@@ -89,6 +102,7 @@ namespace Copium
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for (auto& metaFile : metaFiles)
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{
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Entity entity = Entity::Create(ecs.get());
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entity.AddComponent<SerializableC>();
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for (auto& [name, metaClass] : metaFile.GetMetaFileClasses())
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{
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try
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@@ -183,6 +197,12 @@ namespace Copium
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debug.playerEntity = GetEntity(Uuid{metaClass.GetValue("player-uuid")});
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entity.AddComponent<DebugC>(debug);
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}
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else if (name == "Name")
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{
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NameC name;
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name.name = metaClass.GetValue("name");
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entity.AddComponent<NameC>(name);
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}
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else if (name == "Renderable")
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entity.AddComponent<RenderableC>();
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else if (name == "Pickup")
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@@ -193,16 +213,111 @@ namespace Copium
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entity.AddComponent<MouseFollowC>();
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else if (name == "UiRenderable")
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entity.AddComponent<UiRenderableC>();
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else if(name == "LevelGenerator")
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else if (name == "LevelGenerator")
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entity.AddComponent<LevelGeneratorC>();
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else
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CP_WARN("Unknown component: %s", name.c_str());
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}
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catch (RuntimeException& exception) { CP_ERR("Invalid %s component: %s", name.c_str(), exception.GetErrorMessage().c_str()); }
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}
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if (!entity.HasComponent<UuidC>())
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entity.AddComponent<UuidC>();
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if (!entity.HasComponent<NameC>())
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entity.AddComponent<NameC>(String::Format("Entity %d", entity.GetId()));
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}
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}
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void Scene::EntityViewGui()
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{
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ImGui::Begin("Entity Tree View");
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ecs->Each<SerializableC>([&](EntityId entityId, SerializableC& serializable) {
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Entity entity{ecs.get(), entityId};
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std::string name;
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if (entity.HasComponent<NameC>())
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name = entity.GetComponent<NameC>().name;
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if (name.empty())
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name = String::Format("Entity %u", entity.GetId());
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ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen;
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if (selectedEntity == entity)
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flags |= ImGuiTreeNodeFlags_Selected;
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ImGui::TreeNodeEx(name.c_str(), flags);
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if (ImGui::IsItemClicked() && !ImGui::IsItemToggledOpen())
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selectedEntity = entity;
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});
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ImGui::End();
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}
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void Scene::ComponentViewGui()
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{
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ImGui::Begin("Entitiy View");
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if (selectedEntity)
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{
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ImGui::SeparatorText("Entity");
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ImGui::Text("Uuid: %s", selectedEntity.GetComponent<UuidC>().uuid.ToString().c_str());
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if (ImGui::Button("Delete Entity"))
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{
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selectedEntity.Destroy();
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selectedEntity.Invalidate();
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}
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ImGui::SeparatorText("Components");
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ComponentGui<NameC>(selectedEntity, "Name", Scene::NameGui, Scene::NameCreate);
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ComponentGui<TransformC>(selectedEntity, "Transform", Scene::TransformGui, Scene::TransformCreate);
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ComponentGui<TextureC>(selectedEntity, "Texture", Scene::TextureGui, Scene::TextureCreate);
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ComponentGui<TextC>(selectedEntity, "Text", Scene::TextGui, Scene::TextCreate);
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ComponentGui<PlayerC>(selectedEntity, "Player", Scene::PlayerGui, Scene::PlayerCreate);
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ComponentGui<StaticColliderC>(selectedEntity, "Static Collider", Scene::StaticColliderGui, Scene::StaticColliderCreate);
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ComponentGui<DynamicColliderC>(selectedEntity, "Dynamic Collider", Scene::DynamicColliderGui, Scene::DynamicColliderCreate);
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ComponentGui<CameraC>(selectedEntity, "Camera", Scene::CameraGui, Scene::CameraCreate);
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ComponentGui<HealthC>(selectedEntity, "Health", Scene::HealthGui, Scene::HealthCreate);
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ComponentGui<PhysicsC>(selectedEntity, "Physics", Scene::PhysicsGui, Scene::PhysicsCreate);
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ComponentGui<AnimationC>(selectedEntity, "Animation", Scene::AnimationGui, Scene::AnimationCreate);
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ComponentGui<DebugC>(selectedEntity, "Debug Information", Scene::DebugGui, Scene::DebugCreate);
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ComponentGui<MouseFollowC>(selectedEntity, "Mouse Follow");
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ComponentGui<RenderableC>(selectedEntity, "Renderable");
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ComponentGui<UiRenderableC>(selectedEntity, "Ui Renderable");
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ComponentGui<PickupC>(selectedEntity, "Pickup");
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ComponentGui<LevelGeneratorC>(selectedEntity, "Level Generator");
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ComponentGui<FrameCountC>(selectedEntity, "Frame Count");
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}
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ImGui::End();
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}
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void Scene::AssetViewGui()
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{
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ImGui::Begin("Asset View");
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std::vector<AssetFile> assetFiles = AssetManager::GetAssetFiles();
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float width = 0;
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float maxWidth = ImGui::GetWindowContentRegionMax().x;
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ImGuiStyle& style = ImGui::GetStyle();
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float defaultSpacing = style.ItemSpacing.x;
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style.ItemSpacing.x = 30;
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float buttonWidth = 50;
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float itemWidth = buttonWidth + style.ItemSpacing.x;
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for (int i = 0; i < assetFiles.size(); i++)
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{
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std::string name = assetFiles[i].GetPath();
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size_t slash = name.find('/');
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if (slash != std::string::npos)
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name = name.substr(slash + 1);
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ImGui::BeginGroup();
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ImGui::Image(*descriptorSetFileIcon, ImVec2{buttonWidth, buttonWidth}, ImVec2{0, 1}, ImVec2{1, 0});
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ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + buttonWidth);
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ImGui::TextWrapped(name.c_str());
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ImGui::PopTextWrapPos();
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ImGui::EndGroup();
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width += itemWidth;
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if (i < assetFiles.size() - 1 && width + itemWidth >= maxWidth)
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width = 0;
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else
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ImGui::SameLine();
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}
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style.ItemSpacing.x = defaultSpacing;
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ImGui::End();
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}
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Entity Scene::GetEntity(const Uuid& uuid) const
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{
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Entity entity{ecs.get(),ecs->Find<UuidC>([&](EntityId entity, const UuidC& uuidArg) { return uuid == uuidArg.uuid; })};
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@@ -246,4 +361,183 @@ namespace Copium
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return true;
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return false;
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}
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template <typename Component, typename FuncGui, typename FuncCreate>
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void Scene::ComponentGui(Entity entity, const std::string& componentName, FuncGui funcGui, FuncCreate funcCreate)
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{
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if (entity.HasComponent<Component>())
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{
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Component& component = entity.GetComponent<Component>();
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if (ImGui::CollapsingHeader(componentName.c_str(), ImGuiTreeNodeFlags_DefaultOpen))
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{
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funcGui(component);
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if (ImGui::Button(std::string("Delete " + componentName).c_str()))
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entity.RemoveComponent<Component>();
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}
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}
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else
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{
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// TODO: These buttons should probably be in a context menu when you right-click the entity instead
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if (ImGui::Button(std::string("Add " + componentName).c_str()))
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funcCreate(entity);
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}
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}
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template <typename Component>
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void Scene::ComponentGui(Entity entity, const std::string& componentName)
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{
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if (entity.HasComponent<Component>())
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{
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Component& component = entity.GetComponent<Component>();
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if (ImGui::Button(std::string("Delete " + componentName).c_str()))
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entity.RemoveComponent<Component>();
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}
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else
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{
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// TODO: These buttons should probably be in a context menu when you right-click the entity instead
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if (ImGui::Button(std::string("Add " + componentName).c_str()))
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entity.AddComponent<Component>();
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}
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}
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void Scene::TransformGui(TransformC& transform)
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{
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ImGui::DragFloat2("Position", (float*)&transform.position);
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ImGui::DragFloat2("Size", (float*)&transform.size);
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}
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void Scene::TransformCreate(Entity entity)
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{
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entity.AddComponent<TransformC>(glm::vec2{0, 0}, glm::vec2{1, 1});
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}
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void Scene::TextureGui(TextureC& texture)
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{
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Asset& asset = AssetManager::GetAsset<Texture2D>(texture.asset);
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ImGui::Text("Asset: %s", asset.GetName().c_str());
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ImGui::DragFloat2("Tex Coord 1", (float*)&texture.texCoord1, 0.01, 0.0f, 1.0f);
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ImGui::DragFloat2("Tex Coord 2", (float*)&texture.texCoord2, 0.01, 0.0f, 1.0f);
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}
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void Scene::TextureCreate(Entity entity)
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{
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entity.AddComponent<TextureC>(AssetRef{AssetManager::DuplicateAsset(Vulkan::GetEmptyTexture2D())}, glm::vec2{0, 0}, glm::vec2{1, 1});
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}
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void Scene::TextGui(TextC& text)
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{
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Asset& asset = AssetManager::GetAsset<Font>(text.font);
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ImGui::Text(asset.GetName().c_str());
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ImGui::InputTextMultiline("Text##Text", &text.text);
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ImGui::DragFloat("Font Size", &text.fontSize);
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}
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||||
|
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void Scene::TextCreate(Entity entity)
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{
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entity.AddComponent<TextC>(AssetRef{AssetManager::LoadAsset<Font>("font.meta")}, "", 20.0f);
|
||||
}
|
||||
|
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void Scene::PlayerGui(PlayerC& player)
|
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{
|
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if (player.camera)
|
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ImGui::Text("Camera: %s", player.camera.GetComponent<NameC>().name.c_str());
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else
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ImGui::Text("No camera attached");
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}
|
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|
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void Scene::PlayerCreate(Entity entity)
|
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{
|
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entity.AddComponent<PlayerC>();
|
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}
|
||||
|
||||
void Scene::StaticColliderGui(StaticColliderC& staticCollider)
|
||||
{
|
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ImGui::Checkbox("StaticCollider##Resolve Collision", &staticCollider.resolveCollision);
|
||||
}
|
||||
|
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void Scene::StaticColliderCreate(Entity entity)
|
||||
{
|
||||
entity.AddComponent<StaticColliderC>(false);
|
||||
}
|
||||
|
||||
void Scene::DynamicColliderGui(DynamicColliderC& dynamicCollider)
|
||||
{
|
||||
ImGui::Checkbox("DynamicCollider##Resolve Collision", &dynamicCollider.resolveCollision);
|
||||
ImGui::DragFloat2("Collider Offset", (float*)&dynamicCollider.colliderOffset, 0.01);
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||||
ImGui::DragFloat2("Collider Size", (float*)&dynamicCollider.colliderSize, 0.01);
|
||||
}
|
||||
|
||||
void Scene::DynamicColliderCreate(Entity entity)
|
||||
{
|
||||
entity.AddComponent<DynamicColliderC>(true, glm::vec2{0, 0}, glm::vec2{1, 1});
|
||||
}
|
||||
|
||||
void Scene::CameraGui(CameraC& camera)
|
||||
{
|
||||
ImGui::Checkbox("Static", &camera.staticBoundingBox);
|
||||
ImGui::Checkbox("Ui camera", &camera.uiCamera); // TODO: If this changes, the bounding box should be modified if it is not static
|
||||
}
|
||||
|
||||
void Scene::CameraCreate(Entity entity)
|
||||
{
|
||||
// TODO: Make the BoundingBox based on the viewport somehow
|
||||
entity.AddComponent<CameraC>(BoundingBox{-1.0f, -1.0f, 1.0f, 1.0f}, false, false);
|
||||
}
|
||||
|
||||
void Scene::HealthGui(HealthC& health)
|
||||
{
|
||||
ImGui::DragInt("Max Health", &health.max);
|
||||
}
|
||||
|
||||
void Scene::HealthCreate(Entity entity)
|
||||
{
|
||||
entity.AddComponent<HealthC>(10, 10);
|
||||
}
|
||||
|
||||
void Scene::PhysicsGui(PhysicsC& physics)
|
||||
{
|
||||
ImGui::DragFloat("Mass", &physics.mass);
|
||||
}
|
||||
|
||||
void Scene::PhysicsCreate(Entity entity)
|
||||
{
|
||||
entity.AddComponent<PhysicsC>(10.0f);
|
||||
}
|
||||
|
||||
void Scene::AnimationGui(AnimationC& animation)
|
||||
{
|
||||
ImGui::DragInt2("Sheet Size", (int*)&animation.sheetSize);
|
||||
ImGui::DragInt2("Sheet Coord", (int*)&animation.sheetCoord, 1, 0, std::max(animation.sheetSize.x, animation.sheetSize.y));
|
||||
ImGui::DragInt("Images", &animation.images);
|
||||
ImGui::DragFloat("Frame time", &animation.time);
|
||||
ImGui::Checkbox("Horizontal", &animation.horizontal);
|
||||
}
|
||||
|
||||
void Scene::AnimationCreate(Entity entity)
|
||||
{
|
||||
entity.AddComponent<AnimationC>(glm::ivec2{0, 0}, glm::ivec2{1, 1}, 1, true, 1.0f);
|
||||
}
|
||||
|
||||
void Scene::DebugGui(DebugC& debug)
|
||||
{
|
||||
if (debug.playerEntity)
|
||||
ImGui::Text("Player: %s", debug.playerEntity.GetComponent<NameC>().name.c_str());
|
||||
else
|
||||
ImGui::Text("No player attached");
|
||||
}
|
||||
|
||||
void Scene::DebugCreate(Entity entity)
|
||||
{
|
||||
entity.AddComponent<DebugC>();
|
||||
}
|
||||
|
||||
void Scene::NameGui(NameC& name)
|
||||
{
|
||||
ImGui::InputText("Name##Name", &name.name);
|
||||
}
|
||||
|
||||
void Scene::NameCreate(Entity entity)
|
||||
{
|
||||
entity.AddComponent<NameC>(String::Format("Entity %d", entity.GetId()));
|
||||
}
|
||||
}
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "copium/ecs/Entity.h"
|
||||
#include "copium/event/Event.h"
|
||||
#include "copium/event/EventResult.h"
|
||||
#include "copium/example/Components.h"
|
||||
#include "copium/renderer/Renderer.h"
|
||||
#include "copium/util/Uuid.h"
|
||||
|
||||
@@ -19,21 +20,61 @@ namespace Copium
|
||||
std::unique_ptr<ECSManager> ecs;
|
||||
std::unique_ptr<DescriptorSet> descriptorSetRenderer;
|
||||
std::unique_ptr<DescriptorSet> uiDescriptorSetRenderer;
|
||||
AssetHandle fileIcon;
|
||||
std::unique_ptr<DescriptorSet> descriptorSetFileIcon;
|
||||
glm::mat4 projectionMatrix;
|
||||
glm::mat4 viewMatrix;
|
||||
glm::mat4 invPvMatrix;
|
||||
glm::mat4 uiProjectionMatrix;
|
||||
BoundingBox viewport;
|
||||
|
||||
Entity selectedEntity;
|
||||
public:
|
||||
Scene(CommandBuffer& commandBuffer, DescriptorPool& descriptorPool);
|
||||
~Scene();
|
||||
void Update();
|
||||
EventResult OnEvent(const Event& event);
|
||||
private:
|
||||
void Deserialize(const std::string& file);
|
||||
void EntityViewGui();
|
||||
void ComponentViewGui();
|
||||
void AssetViewGui();
|
||||
|
||||
Entity GetEntity(const Uuid& uuid) const;
|
||||
|
||||
glm::vec2 ReadVec2Opt(const MetaFileClass& metaClass, const std::string& key, glm::vec2 vec);
|
||||
glm::ivec2 ReadVec2Opt(const MetaFileClass& metaClass, const std::string& key, glm::ivec2 vec);
|
||||
bool ReadBoolOpt(const MetaFileClass& metaClass, const std::string& key, bool vec);
|
||||
|
||||
template <typename Component, typename FuncGui, typename FuncCreate>
|
||||
void ComponentGui(Entity entity, const std::string& componentName, FuncGui funcGui, FuncCreate funcCreate);
|
||||
template <typename Component>
|
||||
static void ComponentGui(Entity entity, const std::string& componentName);
|
||||
|
||||
// TODO: Make these a class instead?
|
||||
static void TransformGui(TransformC& transform);
|
||||
static void TransformCreate(Entity entity);
|
||||
static void TextureGui(TextureC& texture);
|
||||
static void TextureCreate(Entity entity);
|
||||
static void TextGui(TextC& text);
|
||||
static void TextCreate(Entity entity);
|
||||
static void PlayerGui(PlayerC& player);
|
||||
static void PlayerCreate(Entity entity);
|
||||
static void StaticColliderGui(StaticColliderC& staticCollider);
|
||||
static void StaticColliderCreate(Entity entity);
|
||||
static void DynamicColliderGui(DynamicColliderC& dynamicCollider);
|
||||
static void DynamicColliderCreate(Entity entity);
|
||||
static void CameraGui(CameraC& camera);
|
||||
static void CameraCreate(Entity entity);
|
||||
static void PhysicsGui(PhysicsC& physics);
|
||||
static void PhysicsCreate(Entity entity);
|
||||
static void HealthGui(HealthC& health);
|
||||
static void HealthCreate(Entity entity);
|
||||
static void AnimationGui(AnimationC& animation);
|
||||
static void AnimationCreate(Entity entity);
|
||||
static void DebugGui(DebugC& debug);
|
||||
static void DebugCreate(Entity entity);
|
||||
static void NameGui(NameC& name);
|
||||
static void NameCreate(Entity entity);
|
||||
};
|
||||
}
|
||||
@@ -33,7 +33,7 @@ namespace Copium
|
||||
// TODO: Make the working directory always be relative to the assets folder
|
||||
// By looking at where the executable is, since that should always be in the bin folder (it currently isn't though)
|
||||
AssetManager::RegisterAssetDir("assets/");
|
||||
emptyTexture2D = AssetManager::RegisterRuntimeAsset("empty_texture2d", std::make_unique<Texture2D>(std::vector<uint8_t>{0, 0, 0, 255}, 1, 1, SamplerCreator{}));
|
||||
emptyTexture2D = AssetManager::RegisterRuntimeAsset("empty_texture2d", std::make_unique<Texture2D>(std::vector<uint8_t>{255, 0, 255, 255}, 1, 1, SamplerCreator{}));
|
||||
}
|
||||
|
||||
void Vulkan::Destroy()
|
||||
|
||||
@@ -22,5 +22,22 @@ namespace Copium
|
||||
|
||||
virtual void RunEntity(Entity entity, Components&... components) {};
|
||||
virtual void RunEntity(const Signal& signal, Entity entity, Components&... components) {};
|
||||
|
||||
|
||||
// TODO: Not sure if this is the way entities should be validated
|
||||
std::set<EntityId> loggedEntities;
|
||||
template <typename... Components>
|
||||
bool ValidateEntity(Entity entity)
|
||||
{
|
||||
if (entity && entity.HasComponents<Components...>())
|
||||
{
|
||||
loggedEntities.erase(entity);
|
||||
return true;
|
||||
}
|
||||
if (loggedEntities.find(entity) == loggedEntities.end())
|
||||
CP_WARN("Invalid Entity");
|
||||
loggedEntities.emplace(entity);
|
||||
return false;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -10,6 +10,9 @@ namespace Copium
|
||||
public:
|
||||
void RunEntity(Entity entity, PlayerC& player, TransformC& transform) override
|
||||
{
|
||||
if (!ValidateEntity<TransformC>(player.camera))
|
||||
return;
|
||||
|
||||
TransformC& cameraTransform = player.camera.GetComponent<TransformC>();
|
||||
glm::vec2 wantedPos = transform.position + transform.size * 0.5f;
|
||||
cameraTransform.position -= (cameraTransform.position - wantedPos) * 0.10f;
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "copium/asset/AssetRef.h"
|
||||
#include "copium/ecs/Entity.h"
|
||||
#include "copium/util/Uuid.h"
|
||||
#include "copium/util/BoundingBox.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
@@ -16,9 +17,6 @@ namespace Copium
|
||||
glm::vec2 size;
|
||||
};
|
||||
|
||||
struct RenderableC {};
|
||||
struct UiRenderableC {};
|
||||
|
||||
struct ColorC
|
||||
{
|
||||
glm::vec3 color;
|
||||
@@ -38,12 +36,6 @@ namespace Copium
|
||||
float fontSize;
|
||||
};
|
||||
|
||||
struct MouseFollowC
|
||||
{};
|
||||
|
||||
struct FrameCountC
|
||||
{};
|
||||
|
||||
struct CameraC
|
||||
{
|
||||
BoundingBox projection;
|
||||
@@ -89,10 +81,6 @@ namespace Copium
|
||||
glm::vec2 oldPosition{};
|
||||
};
|
||||
|
||||
struct PickupC
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
struct DebugC
|
||||
{
|
||||
@@ -120,4 +108,16 @@ namespace Copium
|
||||
{
|
||||
std::vector<Entity> entities;
|
||||
};
|
||||
|
||||
struct NameC
|
||||
{
|
||||
std::string name;
|
||||
};
|
||||
|
||||
struct RenderableC {};
|
||||
struct UiRenderableC {};
|
||||
struct SerializableC {};
|
||||
struct PickupC {};
|
||||
struct MouseFollowC {};
|
||||
struct FrameCountC {};
|
||||
}
|
||||
@@ -17,6 +17,9 @@ namespace Copium
|
||||
|
||||
void RunEntity(Entity entity, DebugC& debug, TextC& text, TransformC& transform) override
|
||||
{
|
||||
if (!ValidateEntity<PlayerC, TransformC, PhysicsC>(debug.playerEntity))
|
||||
return;
|
||||
|
||||
const PlayerC& player = debug.playerEntity.GetComponent<PlayerC>();
|
||||
const TransformC& playerTransform = debug.playerEntity.GetComponent<TransformC>();
|
||||
const PhysicsC& playerPhysics = debug.playerEntity.GetComponent<PhysicsC>();
|
||||
@@ -25,7 +28,13 @@ namespace Copium
|
||||
text.text = "";
|
||||
text.text += String::Format("Position: (%.3f, %.3f)\n", playerTransform.position.x, playerTransform.position.y);
|
||||
text.text += String::Format("Velocity: (%.3f, %.3f)\n", velocity.x, velocity.y) ;
|
||||
text.text += String::Format("Grounded: %s", player.grounded ? "true" : "false");
|
||||
text.text += String::Format("Grounded: %s\n", player.grounded ? "true" : "false");
|
||||
|
||||
if (debug.playerEntity.HasComponent<HealthC>())
|
||||
{
|
||||
const HealthC& playerHealth = debug.playerEntity.GetComponent<HealthC>();
|
||||
text.text += String::Format("Health: %d/%d", playerHealth.current, playerHealth.max);
|
||||
}
|
||||
|
||||
const Font& font = AssetManager::GetAsset<Font>(text.font);
|
||||
transform.position.y = viewport->GetSize().y - 10.0f - font.GetBaseHeight() * text.fontSize;
|
||||
|
||||
@@ -23,6 +23,7 @@ namespace Copium
|
||||
entity.AddComponent<TextureC>(AssetRef{AssetManager::LoadAsset("stone.meta")}, glm::vec2{0.75f, 0.0f}, glm::vec2{1.0f, 1.0f});
|
||||
entity.AddComponent<StaticColliderC>(true);
|
||||
entity.AddComponent<RenderableC>();
|
||||
levelGenerator.entities.emplace_back(entity);
|
||||
}
|
||||
{
|
||||
Entity entity = Entity::Create(manager);
|
||||
@@ -33,6 +34,7 @@ namespace Copium
|
||||
entity.AddComponent<TextureC>(AssetRef{AssetManager::LoadAsset("stone.meta")}, glm::vec2{0.75f, 0.0f}, glm::vec2{1.0f, 1.0f});
|
||||
entity.AddComponent<StaticColliderC>(true);
|
||||
entity.AddComponent<RenderableC>();
|
||||
levelGenerator.entities.emplace_back(entity);
|
||||
}
|
||||
}
|
||||
for (int x = 1; x < 20; x++)
|
||||
@@ -43,6 +45,7 @@ namespace Copium
|
||||
entity.AddComponent<TextureC>(AssetRef{AssetManager::LoadAsset("stone.meta")}, glm::vec2{0.25f, 0.0f}, glm::vec2{0.5f, 1.0f});
|
||||
entity.AddComponent<StaticColliderC>(true);
|
||||
entity.AddComponent<RenderableC>();
|
||||
levelGenerator.entities.emplace_back(entity);
|
||||
}
|
||||
{
|
||||
Entity entity = Entity::Create(manager);
|
||||
@@ -50,6 +53,7 @@ namespace Copium
|
||||
entity.AddComponent<TextureC>(AssetRef{AssetManager::LoadAsset("stone.meta")}, glm::vec2{0.25f, 0.0f}, glm::vec2{0.5f, 1.0f});
|
||||
entity.AddComponent<StaticColliderC>(true);
|
||||
entity.AddComponent<RenderableC>();
|
||||
levelGenerator.entities.emplace_back(entity);
|
||||
}
|
||||
}
|
||||
for (int y = 0; y < 10; y++)
|
||||
@@ -62,6 +66,7 @@ namespace Copium
|
||||
entity.AddComponent<StaticColliderC>(false);
|
||||
entity.AddComponent<PickupC>();
|
||||
entity.AddComponent<RenderableC>();
|
||||
levelGenerator.entities.emplace_back(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace Copium
|
||||
}
|
||||
else if (collideSignal.GetSecond().HasComponent<PickupC>())
|
||||
{
|
||||
if (collideSignal.GetFirst().HasComponent<PlayerC>())
|
||||
if (collideSignal.GetFirst().HasComponent<PlayerC>() && collideSignal.GetFirst().HasComponent<HealthC>())
|
||||
{
|
||||
collideSignal.GetSecond().Destroy();
|
||||
collideSignal.GetFirst().GetComponent<HealthC>().current++;
|
||||
|
||||
@@ -83,6 +83,25 @@ namespace Copium
|
||||
}
|
||||
}
|
||||
|
||||
void DescriptorSet::SetSamplersDynamic(const std::vector<const Sampler*>& samplers, uint32_t binding)
|
||||
{
|
||||
std::vector<VkWriteDescriptorSet> descriptorWrites{samplers.size()};
|
||||
for (size_t i = 0; i < samplers.size(); i++)
|
||||
{
|
||||
VkDescriptorImageInfo imageInfo = samplers[i]->GetDescriptorImageInfo(Vulkan::GetSwapChain().GetFlightIndex());
|
||||
descriptorWrites[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
descriptorWrites[i].dstSet = descriptorSets[Vulkan::GetSwapChain().GetFlightIndex()];
|
||||
descriptorWrites[i].dstBinding = binding;
|
||||
descriptorWrites[i].dstArrayElement = i;
|
||||
descriptorWrites[i].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
descriptorWrites[i].descriptorCount = 1;
|
||||
descriptorWrites[i].pBufferInfo = nullptr;
|
||||
descriptorWrites[i].pImageInfo = &imageInfo;
|
||||
descriptorWrites[i].pTexelBufferView = nullptr;
|
||||
}
|
||||
vkUpdateDescriptorSets(Vulkan::GetDevice(), descriptorWrites.size(), descriptorWrites.data(), 0, nullptr);
|
||||
}
|
||||
|
||||
UniformBuffer& DescriptorSet::GetUniformBuffer(const std::string& uniformBuffer)
|
||||
{
|
||||
auto it = uniformBuffers.find(uniformBuffer);
|
||||
|
||||
@@ -34,6 +34,7 @@ namespace Copium
|
||||
void SetSampler(const Sampler& sampler, uint32_t binding, int arrayIndex = 0);
|
||||
void SetSamplerDynamic(const Sampler& sampler, uint32_t binding, int arrayIndex = 0);
|
||||
void SetSamplers(const std::vector<const Sampler*>& sampler, uint32_t binding);
|
||||
void SetSamplersDynamic(const std::vector<const Sampler*>& samplers, uint32_t binding);
|
||||
UniformBuffer& GetUniformBuffer(const std::string& uniformBuffer);
|
||||
uint32_t GetSetIndex() const;
|
||||
|
||||
|
||||
@@ -8,9 +8,7 @@ namespace Copium
|
||||
Batch::Batch(AssetHandle pipeline, DescriptorPool& descriptorPool, int vertexCount, const std::vector<const Sampler*> samplers)
|
||||
: vertexBuffer{RendererVertex::GetDescriptor(), vertexCount},
|
||||
descriptorSet{AssetManager::GetAsset<Pipeline>(pipeline).CreateDescriptorSet(descriptorPool, 0)}
|
||||
{
|
||||
descriptorSet->SetSamplers(samplers, 0);
|
||||
}
|
||||
{}
|
||||
|
||||
RendererVertexBuffer& Batch::GetVertexBuffer()
|
||||
{
|
||||
|
||||
@@ -187,6 +187,7 @@ namespace Copium
|
||||
{
|
||||
batches.emplace_back(std::make_unique<Batch>(pipeline, descriptorPool, MAX_NUM_VERTICES, samplers));
|
||||
}
|
||||
batches[batchIndex]->GetDescriptorSet().SetSamplersDynamic(samplers, 0);
|
||||
mappedVertexBuffer = (char*)batches[batchIndex]->GetVertexBuffer().Map() + batches[batchIndex]->GetVertexBuffer().GetPosition(Vulkan::GetSwapChain().GetFlightIndex());
|
||||
quadCount = 0;
|
||||
textureCount = 0;
|
||||
|
||||
@@ -27,6 +27,10 @@ namespace Copium
|
||||
|
||||
Texture2D::~Texture2D()
|
||||
{
|
||||
// TODO: Do we want to queue the deletion and have it wait for idle once every frame instead?
|
||||
// Something like:
|
||||
// Vulkan::GetDevice().QueueIdleCommand([]() { Texture2D::Destroy(image, imageMemory, imageView); });
|
||||
vkDeviceWaitIdle(Vulkan::GetDevice());
|
||||
vkDestroyImage(Vulkan::GetDevice(), image, nullptr);
|
||||
vkFreeMemory(Vulkan::GetDevice(), imageMemory, nullptr);
|
||||
vkDestroyImageView(Vulkan::GetDevice(), imageView, nullptr);
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
<ClCompile Include="..\..\repos\imgui\imgui_draw.cpp" />
|
||||
<ClCompile Include="..\..\repos\imgui\imgui_tables.cpp" />
|
||||
<ClCompile Include="..\..\repos\imgui\imgui_widgets.cpp" />
|
||||
<ClCompile Include="..\..\repos\imgui\misc\cpp\imgui_stdlib.cpp" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
|
||||
@@ -36,5 +36,8 @@
|
||||
<ClCompile Include="..\..\repos\imgui\imgui_widgets.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\repos\imgui\misc\cpp\imgui_stdlib.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user