Initial editor commit

- Add Entity Tree View used to select entities to be modified
- Add Entity View used to Add/Remove/Edit Components of the Entity
- Add Asset View which lists all available assets
This commit is contained in:
Thraix
2023-07-18 11:58:55 +02:00
parent 65a86bd5a2
commit ca61bae014
22 changed files with 485 additions and 31 deletions
@@ -10,6 +10,9 @@ namespace Copium
public:
void RunEntity(Entity entity, PlayerC& player, TransformC& transform) override
{
if (!ValidateEntity<TransformC>(player.camera))
return;
TransformC& cameraTransform = player.camera.GetComponent<TransformC>();
glm::vec2 wantedPos = transform.position + transform.size * 0.5f;
cameraTransform.position -= (cameraTransform.position - wantedPos) * 0.10f;