Add Signal to ECS

- Add Signal class to ECS used to send signals/events into systems
This commit is contained in:
Thraix
2023-05-22 12:52:15 +02:00
parent 0cd35928a7
commit cd4abe6007
15 changed files with 144 additions and 23 deletions
+4
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@@ -184,10 +184,12 @@
<ClCompile Include="src\copium\ecs\ECSManager.cpp" />
<ClCompile Include="src\copium\ecs\Entity.cpp" />
<ClCompile Include="src\copium\ecs\EntitySet.cpp" />
<ClCompile Include="src\copium\ecs\Signal.cpp" />
<ClCompile Include="src\copium\ecs\SystemOrderer.cpp" />
<ClCompile Include="src\copium\ecs\SystemPool.cpp" />
<ClCompile Include="src\copium\event\Event.cpp" />
<ClCompile Include="src\copium\event\EventDispatcher.cpp" />
<ClCompile Include="src\copium\event\EventSignal.cpp" />
<ClCompile Include="src\copium\event\KeyPressEvent.cpp" />
<ClCompile Include="src\copium\event\KeyReleaseEvent.cpp" />
<ClCompile Include="src\copium\event\MouseMoveEvent.cpp" />
@@ -252,6 +254,7 @@
<ClInclude Include="src\copium\ecs\ECSManager.h" />
<ClInclude Include="src\copium\ecs\Entity.h" />
<ClInclude Include="src\copium\ecs\EntitySet.h" />
<ClInclude Include="src\copium\ecs\Signal.h" />
<ClInclude Include="src\copium\ecs\System.h" />
<ClInclude Include="src\copium\ecs\SystemBase.h" />
<ClInclude Include="src\copium\ecs\SystemOrderer.h" />
@@ -260,6 +263,7 @@
<ClInclude Include="src\copium\event\EventDispatcher.h" />
<ClInclude Include="src\copium\event\EventHandler.h" />
<ClInclude Include="src\copium\event\EventResult.h" />
<ClInclude Include="src\copium\event\EventSignal.h" />
<ClInclude Include="src\copium\event\EventType.h" />
<ClInclude Include="src\copium\event\KeyPressEvent.h" />
<ClInclude Include="src\copium\event\KeyReleaseEvent.h" />
+12
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@@ -210,6 +210,12 @@
<ClCompile Include="src\copium\ecs\SystemOrderer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\event\EventSignal.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\ecs\Signal.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\copium\sampler\DepthAttachment.h">
@@ -452,5 +458,11 @@
<ClInclude Include="src\copium\example\RenderSystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\ecs\Signal.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\event\EventSignal.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>
+3 -3
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@@ -23,8 +23,9 @@ namespace Copium
renderer = std::make_unique<Renderer>();
descriptorSetRenderer = renderer->GetGraphicsPipeline().CreateDescriptorSet(descriptorPool, 1);
ecs = std::make_unique<ECSManager>();
ecs->AddSystem<FrameCountSystem>();
ecs->AddSystem<RenderSystem>(renderer.get(), descriptorSetRenderer.get(), &commandBuffer); // better way to store the RenderSystem data?
ecs->AddSystem<FrameCountSystem>().Before<FrameCountSystem>();
ecs->AddSystem<MouseFollowSystem>();
// TODO: Load from scene file
for (int y = 0; y < 10; y++)
@@ -66,8 +67,7 @@ namespace Copium
EventResult Scene::OnEvent(const Event& event)
{
// ecs->UpdateEventSystems(event);
MouseFollowSystem{ecs.get(), event}.Run(); // TODO: Remove when I figure out how to handle events in systems
ecs->UpdateSystems(EventSignal{event});
return EventResult::Continue;
}
}
@@ -22,6 +22,13 @@ namespace Copium
systemPool->Update();
}
void ECSManager::UpdateSystems(const Signal& signal)
{
// TODO: Maybe we want a different pool for Signal based Systems for performance reasons?
// Maybe even a pool for each type of Signal?
systemPool->Update(signal);
}
size_t ECSManager::GetEntityCount() const
{
return entities.size();
+2
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@@ -3,6 +3,7 @@
#include "copium/ecs/ComponentPool.h"
#include "copium/ecs/Config.h"
#include "copium/ecs/Signal.h"
#include "copium/ecs/SystemPool.h"
#include "copium/util/Common.h"
@@ -33,6 +34,7 @@ namespace Copium
}
void UpdateSystems();
void UpdateSystems(const Signal& signal);
EntityId CreateEntity();
void DestroyEntity(EntityId entity);
+10
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@@ -0,0 +1,10 @@
#include "copium/ecs/Signal.h"
namespace Copium
{
int Signal::GetAllocatedId()
{
allocatedIds++;
return allocatedIds;
}
}
+36
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@@ -0,0 +1,36 @@
#pragma once
#define CP_SIGNAL_DECLERATION(SignalClass) \
static int GetIdStatic(); \
int GetId() const override
#define CP_SIGNAL_DEFINITION(SignalClass) \
int SignalClass::GetIdStatic() \
{ \
static int id = GetAllocatedId(); \
return id; \
} \
\
int SignalClass::GetId() const \
{ \
return GetIdStatic(); \
}
namespace Copium
{
class Signal
{
private:
static inline int allocatedIds = 0;
public:
Signal() = default;
virtual ~Signal() = default;
virtual int GetId() const = 0;
protected:
static int GetAllocatedId();
};
}
+7 -1
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@@ -15,6 +15,12 @@ namespace Copium
manager->Each<Components...>([&](EntityId entityId, Components&... components) { RunEntity(Entity{manager, entityId}, components...); });
}
virtual void RunEntity(Entity entity, Components&... components) = 0;
void Run(const Signal& signal) override
{
manager->Each<Components...>([&](EntityId entityId, Components&... components) { RunEntity(signal, Entity{manager, entityId}, components...); });
}
virtual void RunEntity(Entity entity, Components&... components) {};
virtual void RunEntity(const Signal& signal, Entity entity, Components&... components) {};
};
}
+3
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@@ -1,5 +1,7 @@
#pragma once
#include "copium/ecs/Signal.h"
namespace Copium
{
class ECSManager;
@@ -12,5 +14,6 @@ namespace Copium
public:
virtual void Run() = 0;
virtual void Run(const Signal& signal) = 0;
};
}
@@ -32,6 +32,14 @@ namespace Copium
}
}
void SystemPool::Update(const Signal& signal)
{
for (auto& system : systemOrder)
{
system->Run(signal);
}
}
void SystemPool::MoveSystemAfter(const std::type_index& systemId, const std::type_index& afterSystemId)
{
auto it1 = systems.find(systemId);
+2
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@@ -2,6 +2,7 @@
#include "copium/ecs/SystemBase.h"
#include "copium/ecs/SystemOrderer.h"
#include "copium/ecs/Signal.h"
#include "copium/util/Common.h"
#include <vector>
@@ -25,6 +26,7 @@ namespace Copium
~SystemPool();
SystemOrderer AddSystem(const std::type_index& systemId, SystemBase* system);
void Update();
void Update(const Signal& signal);
void MoveSystemAfter(const std::type_index& systemId, const std::type_index& afterSystemId);
void MoveSystemBefore(const std::type_index& systemId, const std::type_index& beforeSystemId);
@@ -0,0 +1,15 @@
#include "copium/event/EventSignal.h"
namespace Copium
{
EventSignal::EventSignal(const Event& event)
: event{event}
{}
const Event& EventSignal::GetEvent() const
{
return event;
}
CP_SIGNAL_DEFINITION(EventSignal);
}
@@ -0,0 +1,22 @@
#pragma once
#include "copium/event/Event.h"
#include "copium/ecs/Signal.h"
namespace Copium
{
class EventSignal : public Signal
{
private:
const Event& event;
public:
EventSignal(const Event& event);
const Event& GetEvent() const;
CP_SIGNAL_DECLERATION(EventSignal);
};
}
@@ -3,6 +3,7 @@
#include "copium/core/Vulkan.h"
#include "copium/ecs/System.h"
#include "copium/event/Event.h"
#include "copium/event/EventSignal.h"
#include "copium/event/MouseMoveEvent.h"
#include "copium/example/Components.h"
@@ -11,23 +12,19 @@ namespace Copium
class MouseFollowSystem : public System<MouseFollowC, TransformC>
{
public:
const Event& event;
public:
MouseFollowSystem(ECSManager* manager, const Event& event)
: event{event}
void RunEntity(const Signal& signal, Entity entity, MouseFollowC& mouseFollow, TransformC& transform)
{
System::manager = manager;
}
void RunEntity(Entity entity, MouseFollowC& mouseFollow, TransformC& transform)
{
if (event.GetType() == EventType::MouseMove)
if (signal.GetId() == EventSignal::GetIdStatic())
{
const MouseMoveEvent& mouseMoveEvent = static_cast<const MouseMoveEvent&>(event);
float aspect = Vulkan::GetSwapChain().GetExtent().width / (float)Vulkan::GetSwapChain().GetExtent().height;
transform.position = {(mouseMoveEvent.GetPos().x / Vulkan::GetSwapChain().GetExtent().width - 0.5) * 2.0 * aspect,
-(mouseMoveEvent.GetPos().y / Vulkan::GetSwapChain().GetExtent().height - 0.5) * 2.0};
transform.position -= transform.size * glm::vec2{0.5f};
const EventSignal& eventSignal = static_cast<const EventSignal&>(signal);
if (eventSignal.GetEvent().GetType() == EventType::MouseMove)
{
const MouseMoveEvent& mouseMoveEvent = static_cast<const MouseMoveEvent&>(eventSignal.GetEvent());
float aspect = Vulkan::GetSwapChain().GetExtent().width / (float)Vulkan::GetSwapChain().GetExtent().height;
transform.position = {(mouseMoveEvent.GetPos().x / Vulkan::GetSwapChain().GetExtent().width - 0.5) * 2.0 * aspect,
-(mouseMoveEvent.GetPos().y / Vulkan::GetSwapChain().GetExtent().height - 0.5) * 2.0};
transform.position -= transform.size * glm::vec2{0.5f};
}
}
}
};
@@ -13,6 +13,7 @@ namespace Copium
class RenderSystem : public System<TransformC>
{
private:
// Find better way to store these?
Renderer* renderer;
DescriptorSet* descriptorSet;
CommandBuffer* commandBuffer;
@@ -51,10 +52,6 @@ namespace Copium
uniformBuffer.Set("view", glm::mat4(1));
uniformBuffer.Update();
// Not sure how to put this in the ECSManager system handler
// Potentially have the system take in the descriptorSetRenderer as constructor parameter
// But not sure how commandBuffer can be added, since it can change each frame
// Maybe introducing Resource concept to ECSManager?
renderer->SetDescriptorSet(*descriptorSet);
renderer->Begin(*commandBuffer);
System::Run();