Add Signal to ECS
- Add Signal class to ECS used to send signals/events into systems
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@@ -23,8 +23,9 @@ namespace Copium
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renderer = std::make_unique<Renderer>();
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descriptorSetRenderer = renderer->GetGraphicsPipeline().CreateDescriptorSet(descriptorPool, 1);
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ecs = std::make_unique<ECSManager>();
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ecs->AddSystem<FrameCountSystem>();
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ecs->AddSystem<RenderSystem>(renderer.get(), descriptorSetRenderer.get(), &commandBuffer); // better way to store the RenderSystem data?
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ecs->AddSystem<FrameCountSystem>().Before<FrameCountSystem>();
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ecs->AddSystem<MouseFollowSystem>();
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// TODO: Load from scene file
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for (int y = 0; y < 10; y++)
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@@ -66,8 +67,7 @@ namespace Copium
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EventResult Scene::OnEvent(const Event& event)
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{
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// ecs->UpdateEventSystems(event);
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MouseFollowSystem{ecs.get(), event}.Run(); // TODO: Remove when I figure out how to handle events in systems
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ecs->UpdateSystems(EventSignal{event});
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return EventResult::Continue;
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}
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}
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