Improvement to coordinate system
- Flip coordinate system for SwapChain passthrough - Normalize MouseMoveEvent coordination - Add RemoveSystem to Ecs
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@@ -8,4 +8,5 @@ void main()
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{
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gl_Position = vec4(inPosition, 0.0, 1.0);
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outTexCoord = inPosition * 0.5 + 0.5;
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outTexCoord.y = 1.0 - outTexCoord.y;
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}
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