Improvement to coordinate system
- Flip coordinate system for SwapChain passthrough - Normalize MouseMoveEvent coordination - Add RemoveSystem to Ecs
This commit is contained in:
@@ -19,13 +19,13 @@ namespace Copium
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{
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const std::vector<Vertex> vertices = {
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Vertex{{-0.5f, 0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}, {0.0f, 0.0f}},
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Vertex{{ 0.5f, 0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}, {1.0f, 0.0f}},
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Vertex{{ 0.5f, 0.5f, 0.5f}, {0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}},
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Vertex{{-0.5f, 0.5f, 0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}},
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Vertex{{ 0.5f, 0.5f, 0.5f}, {0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}},
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Vertex{{ 0.5f, 0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}, {1.0f, 0.0f}},
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Vertex{{-0.5f, 0.0f, -0.5f}, {1.0f, 0.0f, 0.0f}, {0.0f, 0.0f}},
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Vertex{{ 0.5f, 0.0f, -0.5f}, {0.0f, 1.0f, 0.0f}, {1.0f, 0.0f}},
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Vertex{{ 0.5f, 0.0f, 0.5f}, {0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}},
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Vertex{{-0.5f, 0.0f, 0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}},
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Vertex{{ 0.5f, 0.0f, 0.5f}, {0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}},
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Vertex{{ 0.5f, 0.0f, -0.5f}, {0.0f, 1.0f, 0.0f}, {1.0f, 0.0f}},
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};
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const std::vector<uint16_t> indices = {
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@@ -77,14 +77,6 @@ namespace Copium
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Vulkan::GetSwapChain().SubmitToGraphicsQueue(*commandBuffer);
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Vulkan::GetSwapChain().EndPresent();
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if (timer.Elapsed() >= 1.0)
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{
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fps = frameCounter;
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frameCounter = 0;
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timer.Start(); // Not quite accurate since the elapsed time might me 1.1, then we lose 0.1 precision
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}
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frameCounter++;
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return !glfwWindowShouldClose(Vulkan::GetWindow().GetWindow());
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}
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@@ -101,16 +93,6 @@ namespace Copium
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return EventResult::Continue;
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}
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case EventType::MouseMove:
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{
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const MouseMoveEvent& mouseMoveEvent = static_cast<const MouseMoveEvent&>(event);
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float aspect = Vulkan::GetSwapChain().GetExtent().width / (float)Vulkan::GetSwapChain().GetExtent().height;
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mousePos = {(mouseMoveEvent.GetPos().x / Vulkan::GetSwapChain().GetExtent().width - 0.5) * 2.0 * aspect,
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-(mouseMoveEvent.GetPos().y / Vulkan::GetSwapChain().GetExtent().height - 0.5) * 2.0};
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return EventResult::Continue;
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}
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case EventType::MousePress:
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{
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const MousePressEvent& mousePressEvent = static_cast<const MousePressEvent&>(event);
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@@ -231,11 +213,8 @@ namespace Copium
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float aspect = fb.GetWidth() / (float)fb.GetHeight();
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{
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glm::mat4 projection = glm::perspective(glm::radians(45.0f), aspect, 0.1f, 10.0f);
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projection[1][1] *= -1;
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UniformBuffer& uniformBuffer = descriptorSet->GetUniformBuffer("ubo");
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uniformBuffer.Set("projection", projection);
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uniformBuffer.Set("projection", glm::perspective(glm::radians(45.0f), aspect, 0.1f, 10.0f));
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uniformBuffer.Set("view", glm::lookAt(glm::vec3(2.0f, 2.0f, 2.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f)));
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uniformBuffer.Set("model", glm::rotate(glm::mat4(1.0f), time * glm::radians(90.0f), glm::vec3(0.0f, 1.0f, 0.0f)));
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uniformBuffer.Set("lightPos", (glm::vec3)(glm::rotate(glm::mat4{1.0f}, time * glm::radians(45.0f), glm::vec3(0, 1, 0)) * glm::vec4{0.3, 0.1, 0, 1}));
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@@ -30,10 +30,6 @@ namespace Copium
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std::unique_ptr<Mesh> meshPassthrough;
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std::unique_ptr<CommandBuffer> commandBuffer;
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glm::vec2 mousePos;
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int fps;
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int frameCounter;
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public:
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Application();
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~Application();
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@@ -52,8 +52,6 @@ namespace Copium
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entityMouse.AddComponent<TextureC>(AssetRef{AssetManager::LoadAsset("fox2.meta")}, glm::vec2{0.0f, 0.0f}, glm::vec2{1.0f, 1.0f});
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entityMouse.AddComponent<MouseFollowC>();
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glm::vec2 pos = glm::vec2{-aspect + 0.01, 0.94};
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Entity entityText = Entity::Create(ecs.get());
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entityText.AddComponent<TransformC>(glm::vec2{-aspect + 0.01, 0.94}, glm::vec2{1.0});
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entityText.AddComponent<TextC>(AssetRef{AssetManager::LoadAsset("font.meta")}, std::to_string(0) + " fps", 0.06f);
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@@ -14,6 +14,7 @@
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namespace Copium
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{
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Window::Window(const std::string& windowName, int width, int height, WindowMode mode)
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: width{width}, height{height}
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{
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InitializeWindow(windowName, width, height, mode);
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InitializeSurface();
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@@ -46,6 +47,8 @@ namespace Copium
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GLFWmonitor* monitor = glfwGetPrimaryMonitor();
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const GLFWvidmode* mode = glfwGetVideoMode(monitor);
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window = glfwCreateWindow(mode->width, mode->height, windowName.c_str(), monitor, nullptr);
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width = mode->width;
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height = mode->height;
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break;
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}
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case WindowMode::BorderlessWindowed:
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@@ -54,6 +57,8 @@ namespace Copium
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glfwWindowHint(GLFW_DECORATED, false);
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window = glfwCreateWindow(mode->width, mode->height, windowName.c_str(), nullptr, nullptr);
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width = mode->width;
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height = mode->height;
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break;
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}
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case WindowMode::Windowed:
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@@ -85,11 +90,14 @@ namespace Copium
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{
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if (width == 0 || height == 0)
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return;
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Window* window = (Window*)glfwGetWindowUserPointer(glfwWindow);
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window->width = width;
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window->height = height;
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Vulkan::GetSwapChain().ResizeFramebuffer();
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EventDispatcher::QueueEvent(WindowResizeEvent{width, height});
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}
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void Window::KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
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void Window::KeyCallback(GLFWwindow* glfwWindow, int key, int scancode, int action, int mods)
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{
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if (action == GLFW_PRESS)
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EventDispatcher::QueueEvent(KeyPressEvent(key));
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@@ -97,7 +105,7 @@ namespace Copium
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EventDispatcher::QueueEvent(KeyReleaseEvent(key));
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}
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void Window::MouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
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void Window::MouseButtonCallback(GLFWwindow* glfwWindow, int button, int action, int mods)
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{
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if (action == GLFW_PRESS)
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EventDispatcher::QueueEvent(MousePressEvent{button});
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@@ -105,17 +113,18 @@ namespace Copium
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EventDispatcher::QueueEvent(MouseReleaseEvent{button});
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}
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void Window::MouseMoveCallback(GLFWwindow* window, double xpos, double ypos)
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void Window::MouseMoveCallback(GLFWwindow* glfwWindow, double xpos, double ypos)
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{
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EventDispatcher::QueueEvent(MouseMoveEvent{glm::vec2{xpos, ypos}}); // TODO: Convert to Vulkan coordinates
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Window* window = (Window*)glfwGetWindowUserPointer(glfwWindow);
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EventDispatcher::QueueEvent(MouseMoveEvent{glm::vec2{xpos / window->width * 2.0 - 1.0, -(ypos / window->height * 2.0 - 1.0)}});
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}
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void Window::WindowFocusCallback(GLFWwindow* window, int focused)
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void Window::WindowFocusCallback(GLFWwindow* glfwWindow, int focused)
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{
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EventDispatcher::QueueEvent(WindowFocusEvent{focused == GLFW_TRUE});
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}
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void Window::MouseScrollCallback(GLFWwindow* window, double xoffset, double yoffset)
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void Window::MouseScrollCallback(GLFWwindow* glfwWindow, double xoffset, double yoffset)
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{
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EventDispatcher::QueueEvent(MouseScrollEvent{(int)xoffset, (int)yoffset});
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}
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@@ -17,6 +17,9 @@ namespace Copium
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GLFWwindow* window;
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VkSurfaceKHR surface;
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int width;
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int height;
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public:
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Window(const std::string& windowName, int width, int height, WindowMode mode);
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~Window();
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