Improvement to coordinate system
- Flip coordinate system for SwapChain passthrough - Normalize MouseMoveEvent coordination - Add RemoveSystem to Ecs
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@@ -30,10 +30,6 @@ namespace Copium
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std::unique_ptr<Mesh> meshPassthrough;
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std::unique_ptr<CommandBuffer> commandBuffer;
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glm::vec2 mousePos;
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int fps;
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int frameCounter;
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public:
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Application();
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~Application();
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