Add drag and drop entity

- Add drag and drop entity to other entities that refers to another
  entities (for example PlayerC refers to an Entity camera which follows
  the player).
This commit is contained in:
Thraix
2023-07-18 19:53:34 +02:00
parent 3d82b12cbe
commit df59dc3f3f
5 changed files with 144 additions and 92 deletions
+34 -12
View File
@@ -154,18 +154,40 @@ namespace Copium
ImGui::Begin("Entity Tree View"); ImGui::Begin("Entity Tree View");
ecs->Each<SerializableC>([&](EntityId entityId, SerializableC& serializable) { ecs->Each<SerializableC>([&](EntityId entityId, SerializableC& serializable) {
Entity entity{ecs.get(), entityId}; Entity entity{ecs.get(), entityId};
std::string name; std::string name;
if (entity.HasComponent<NameC>()) if (entity.HasComponent<NameC>())
name = entity.GetComponent<NameC>().name; name = entity.GetComponent<NameC>().name;
if (name.empty()) if (name.empty())
name = String::Format("Entity %u", entity.GetId()); name = String::Format("Entity %u", entity.GetId());
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen; ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen;
if (selectedEntity == entity) if (selectedEntity == entity)
flags |= ImGuiTreeNodeFlags_Selected; flags |= ImGuiTreeNodeFlags_Selected;
ImGui::TreeNodeEx(name.c_str(), flags); ImGui::TreeNodeEx(name.c_str(), flags);
if (ImGui::IsItemClicked() && !ImGui::IsItemToggledOpen())
selectedEntity = entity; if (ImGui::BeginDragDropSource(ImGuiDragDropFlags_None))
}); {
ImGui::SetDragDropPayload("ENTITY_UUID", &entity.GetComponent<UuidC>().uuid, sizeof(Uuid));
ImGui::Text(name.c_str());
ImGui::EndDragDropSource();
}
else if (ImGui::IsMouseReleased(0) && ImGui::IsItemHovered() && !ImGui::IsItemToggledOpen())
selectedEntity = entity;
if (ImGui::BeginPopupContextItem())
{
for (auto& componentHandler : componentHandlers)
{
if (!componentHandler->IsFlagComponent() && !componentHandler->HasComponent(entity))
{
if (ImGui::Selectable(String::Format("Add %s", componentHandler->GetName().c_str()).c_str()))
{
componentHandler->AddDefaultComponent(entity);
}
}
}
ImGui::EndPopup();
}
});
ImGui::End(); ImGui::End();
} }
@@ -3,6 +3,7 @@
#include "copium/example/ComponentHandlerBase.h" #include "copium/example/ComponentHandlerBase.h"
#include <imgui.h> #include <imgui.h>
#include <misc/cpp/imgui_stdlib.h>
namespace Copium namespace Copium
{ {
@@ -19,21 +20,20 @@ namespace Copium
{ {
serializedName = name; serializedName = name;
serializedName.erase(std::remove(serializedName.begin(), serializedName.end(), ' '), serializedName.end()); serializedName.erase(std::remove(serializedName.begin(), serializedName.end(), ' '), serializedName.end());
CP_INFO("%s", serializedName.c_str());
} }
void Serialize(Entity entity, MetaFile& metaFile) override void Serialize(Entity entity, MetaFile& metaFile) const override
{ {
if(entity.HasComponent<Component>()) if(entity.HasComponent<Component>())
metaFile.AddMetaClass(serializedName, MetaFileClass{}); metaFile.AddMetaClass(serializedName, MetaFileClass{});
} }
void Deserialize(Entity entity, const MetaFileClass& metaClass) override void Deserialize(Entity entity, const MetaFileClass& metaClass) const override
{ {
entity.AddComponent<Component>(); entity.AddComponent<Component>();
} }
void ComponentGui(Entity entity) override void ComponentGui(Entity entity) const override
{ {
if (flagComponent) if (flagComponent)
FlagComponentGui(entity); FlagComponentGui(entity);
@@ -51,11 +51,27 @@ namespace Copium
return serializedName; return serializedName;
} }
protected: bool IsFlagComponent() const override
virtual void Gui(Component& component) {} {
virtual Component Create(Entity entity) { return Component{}; } return flagComponent;
}
void FlagComponentGui(Entity entity) void AddDefaultComponent(Entity entity) const override
{
Component component = Create(entity);
entity.AddComponent<Component>(component);
}
bool HasComponent(Entity entity) const override
{
return entity.HasComponent<Component>();
}
protected:
virtual void Gui(Component& component) const {}
virtual Component Create(Entity entity) const { return Component{}; }
void FlagComponentGui(Entity entity) const
{ {
bool shouldHaveComponent = entity.HasComponent<Component>(); bool shouldHaveComponent = entity.HasComponent<Component>();
ImGui::Checkbox(name.c_str(), &shouldHaveComponent); ImGui::Checkbox(name.c_str(), &shouldHaveComponent);
@@ -68,25 +84,42 @@ namespace Copium
entity.RemoveComponent<Component>(); entity.RemoveComponent<Component>();
} }
void DataComponentGui(Entity entity) void DataComponentGui(Entity entity) const
{ {
if (entity.HasComponent<Component>()) if (!entity.HasComponent<Component>())
return;
Component& component = entity.GetComponent<Component>();
if (ImGui::CollapsingHeader(name.c_str(), ImGuiTreeNodeFlags_DefaultOpen))
{ {
Component& component = entity.GetComponent<Component>(); Gui(component);
if (ImGui::CollapsingHeader(name.c_str(), ImGuiTreeNodeFlags_DefaultOpen)) if (ImGui::Button(std::string("Delete " + name).c_str()))
{ entity.RemoveComponent<Component>();
Gui(component); ImGui::NewLine();
if (ImGui::Button(std::string("Delete " + name).c_str()))
entity.RemoveComponent<Component>();
}
}
else
{
// TODO: These buttons should probably be in a context menu when you right-click the entity instead
if (ImGui::Button(std::string("Add " + name).c_str()))
entity.AddComponent<Component>(Create(entity));
} }
} }
void EntityGui(const std::string& name, Entity* entity) const
{
ImGui::Text(name.c_str());
ImGui::SameLine();
std::string str;
if (*entity)
str = entity->GetComponent<NameC>().name;
else
str = "(drag and drop an entity)";
ImGui::BeginDisabled();
ImGui::InputText("##EntityGui", &str);
ImGui::EndDisabled();
if (ImGui::BeginDragDropTarget())
{
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("ENTITY_UUID"))
*entity = GetEntity(entity->GetManager(), *(Uuid*)payload->Data);
ImGui::EndDragDropTarget();
}
ImGui::SameLine();
if (ImGui::Button("x"))
entity->Invalidate();
}
}; };
} }
@@ -4,7 +4,7 @@
namespace Copium namespace Copium
{ {
glm::vec2 ComponentHandlerBase::ReadVec2Opt(const MetaFileClass& metaClass, const std::string& key, glm::vec2 vec) glm::vec2 ComponentHandlerBase::ReadVec2Opt(const MetaFileClass& metaClass, const std::string& key, glm::vec2 vec) const
{ {
if (!metaClass.HasValue(key)) if (!metaClass.HasValue(key))
return vec; return vec;
@@ -16,7 +16,7 @@ namespace Copium
return vec; return vec;
} }
glm::ivec2 ComponentHandlerBase::ReadVec2Opt(const MetaFileClass& metaClass, const std::string& key, glm::ivec2 vec) glm::ivec2 ComponentHandlerBase::ReadVec2Opt(const MetaFileClass& metaClass, const std::string& key, glm::ivec2 vec) const
{ {
if (!metaClass.HasValue(key)) if (!metaClass.HasValue(key))
return vec; return vec;
@@ -29,7 +29,7 @@ namespace Copium
} }
bool ComponentHandlerBase::ReadBoolOpt(const MetaFileClass& metaClass, const std::string& key, bool vec) bool ComponentHandlerBase::ReadBoolOpt(const MetaFileClass& metaClass, const std::string& key, bool vec) const
{ {
if (!metaClass.HasValue(key)) if (!metaClass.HasValue(key))
return vec; return vec;
@@ -13,16 +13,19 @@ namespace Copium
class ComponentHandlerBase class ComponentHandlerBase
{ {
public: public:
virtual void Serialize(Entity entity, MetaFile& metaFile) = 0; virtual void Serialize(Entity entity, MetaFile& metaFile) const = 0;
virtual void Deserialize(Entity entity, const MetaFileClass& metaClass) = 0; virtual void Deserialize(Entity entity, const MetaFileClass& metaClass) const = 0;
virtual void ComponentGui(Entity entity) = 0; virtual void ComponentGui(Entity entity) const = 0;
virtual const std::string& GetName() const = 0; virtual const std::string& GetName() const = 0;
virtual const std::string& GetSerializedName() const = 0; virtual const std::string& GetSerializedName() const = 0;
virtual bool IsFlagComponent() const = 0;
virtual void AddDefaultComponent(Entity entity) const = 0;
virtual bool HasComponent(Entity entity) const = 0;
protected: protected:
glm::vec2 ReadVec2Opt(const MetaFileClass& metaClass, const std::string& key, glm::vec2 vec); glm::vec2 ReadVec2Opt(const MetaFileClass& metaClass, const std::string& key, glm::vec2 vec) const;
glm::ivec2 ReadVec2Opt(const MetaFileClass& metaClass, const std::string& key, glm::ivec2 vec); glm::ivec2 ReadVec2Opt(const MetaFileClass& metaClass, const std::string& key, glm::ivec2 vec) const;
bool ReadBoolOpt(const MetaFileClass& metaClass, const std::string& key, bool vec); bool ReadBoolOpt(const MetaFileClass& metaClass, const std::string& key, bool vec) const;
// TODO: I don't like this implementation at all. // TODO: I don't like this implementation at all.
// It shouldn't be the ComponentHandlerBases responsibility to know about entities // It shouldn't be the ComponentHandlerBases responsibility to know about entities
@@ -12,7 +12,7 @@ namespace Copium
public: public:
NameComponentHandler() : ComponentHandler{"Name", false} {} NameComponentHandler() : ComponentHandler{"Name", false} {}
void Deserialize(Entity entity, const MetaFileClass& metaClass) override void Deserialize(Entity entity, const MetaFileClass& metaClass) const override
{ {
NameC name; NameC name;
name.name = metaClass.GetValue("name"); name.name = metaClass.GetValue("name");
@@ -20,12 +20,12 @@ namespace Copium
} }
protected: protected:
void Gui(NameC& name) override void Gui(NameC& name) const override
{ {
ImGui::InputText("Name##Name", &name.name); ImGui::InputText("Name##Name", &name.name);
} }
NameC Create(Entity entity) override NameC Create(Entity entity) const override
{ {
return NameC{String::Format("Entity %d", entity.GetId())}; return NameC{String::Format("Entity %d", entity.GetId())};
} }
@@ -36,7 +36,7 @@ namespace Copium
public: public:
TransformComponentHandler() : ComponentHandler{"Transform", false} {} TransformComponentHandler() : ComponentHandler{"Transform", false} {}
void Deserialize(Entity entity, const MetaFileClass& metaClass) override void Deserialize(Entity entity, const MetaFileClass& metaClass) const override
{ {
TransformC transform; TransformC transform;
transform.position = ReadVec2Opt(metaClass, "position", glm::vec2{0.0f, 0.0f}); transform.position = ReadVec2Opt(metaClass, "position", glm::vec2{0.0f, 0.0f});
@@ -45,13 +45,13 @@ namespace Copium
} }
protected: protected:
void Gui(TransformC& transform) override void Gui(TransformC& transform) const override
{ {
ImGui::DragFloat2("Position", (float*)&transform.position); ImGui::DragFloat2("Position", (float*)&transform.position);
ImGui::DragFloat2("Size", (float*)&transform.size); ImGui::DragFloat2("Size", (float*)&transform.size);
} }
TransformC Create(Entity entity) override TransformC Create(Entity entity) const override
{ {
return TransformC{glm::vec2{0, 0}, glm::vec2{1, 1}}; return TransformC{glm::vec2{0, 0}, glm::vec2{1, 1}};
} }
@@ -62,7 +62,7 @@ namespace Copium
public: public:
TextureComponentHandler() : ComponentHandler{"Texture", false} {} TextureComponentHandler() : ComponentHandler{"Texture", false} {}
void Deserialize(Entity entity, const MetaFileClass& metaClass) override void Deserialize(Entity entity, const MetaFileClass& metaClass) const override
{ {
TextureC texture; TextureC texture;
texture.asset = AssetRef{AssetManager::LoadAsset(Uuid{metaClass.GetValue("texture-uuid")})}; texture.asset = AssetRef{AssetManager::LoadAsset(Uuid{metaClass.GetValue("texture-uuid")})};
@@ -72,7 +72,7 @@ namespace Copium
} }
protected: protected:
void Gui(TextureC& texture) override void Gui(TextureC& texture) const override
{ {
Asset& asset = AssetManager::GetAsset<Texture2D>(texture.asset); Asset& asset = AssetManager::GetAsset<Texture2D>(texture.asset);
ImGui::Text("Asset: %s", asset.GetName().c_str()); ImGui::Text("Asset: %s", asset.GetName().c_str());
@@ -80,7 +80,7 @@ namespace Copium
ImGui::DragFloat2("Tex Coord 2", (float*)&texture.texCoord2, 0.01, 0.0f, 1.0f); ImGui::DragFloat2("Tex Coord 2", (float*)&texture.texCoord2, 0.01, 0.0f, 1.0f);
} }
TextureC Create(Entity entity) override TextureC Create(Entity entity) const override
{ {
return TextureC{AssetRef{AssetManager::DuplicateAsset(Vulkan::GetEmptyTexture2D())}, glm::vec2{0, 0}, glm::vec2{1, 1}}; return TextureC{AssetRef{AssetManager::DuplicateAsset(Vulkan::GetEmptyTexture2D())}, glm::vec2{0, 0}, glm::vec2{1, 1}};
} }
@@ -91,7 +91,7 @@ namespace Copium
public: public:
TextComponentHandler() : ComponentHandler{"Text", false} {} TextComponentHandler() : ComponentHandler{"Text", false} {}
void Deserialize(Entity entity, const MetaFileClass& metaClass) override void Deserialize(Entity entity, const MetaFileClass& metaClass) const override
{ {
char* endPtr; char* endPtr;
TextC text; TextC text;
@@ -102,7 +102,7 @@ namespace Copium
} }
protected: protected:
void Gui(TextC& text) override void Gui(TextC& text) const override
{ {
Asset& asset = AssetManager::GetAsset<Font>(text.font); Asset& asset = AssetManager::GetAsset<Font>(text.font);
ImGui::Text(asset.GetName().c_str()); ImGui::Text(asset.GetName().c_str());
@@ -110,7 +110,7 @@ namespace Copium
ImGui::DragFloat("Font Size", &text.fontSize); ImGui::DragFloat("Font Size", &text.fontSize);
} }
TextC Create(Entity entity) override TextC Create(Entity entity) const override
{ {
return TextC{AssetRef{AssetManager::LoadAsset<Font>("font.meta")}, "", 20.0f}; return TextC{AssetRef{AssetManager::LoadAsset<Font>("font.meta")}, "", 20.0f};
} }
@@ -121,7 +121,7 @@ namespace Copium
public: public:
StaticColliderComponentHandler() : ComponentHandler{"Static Collider", false} {} StaticColliderComponentHandler() : ComponentHandler{"Static Collider", false} {}
void Deserialize(Entity entity, const MetaFileClass& metaClass) override void Deserialize(Entity entity, const MetaFileClass& metaClass) const override
{ {
StaticColliderC staticCollider; StaticColliderC staticCollider;
staticCollider.resolveCollision = ReadBoolOpt(metaClass, "resolve-collision", true); staticCollider.resolveCollision = ReadBoolOpt(metaClass, "resolve-collision", true);
@@ -129,12 +129,12 @@ namespace Copium
} }
protected: protected:
void Gui(StaticColliderC& staticCollider) override void Gui(StaticColliderC& staticCollider) const override
{ {
ImGui::Checkbox("Resolve Collision##StaticCollider", &staticCollider.resolveCollision); ImGui::Checkbox("Resolve Collision##StaticCollider", &staticCollider.resolveCollision);
} }
StaticColliderC Create(Entity entity) override StaticColliderC Create(Entity entity) const override
{ {
return StaticColliderC{false}; return StaticColliderC{false};
} }
@@ -145,7 +145,7 @@ namespace Copium
public: public:
DynamicColliderComponentHandler() : ComponentHandler{"Dynamic Collider", false} {} DynamicColliderComponentHandler() : ComponentHandler{"Dynamic Collider", false} {}
void Deserialize(Entity entity, const MetaFileClass& metaClass) override void Deserialize(Entity entity, const MetaFileClass& metaClass) const override
{ {
DynamicColliderC dynamicCollider; DynamicColliderC dynamicCollider;
dynamicCollider.resolveCollision = ReadBoolOpt(metaClass, "resolve-collision", true); dynamicCollider.resolveCollision = ReadBoolOpt(metaClass, "resolve-collision", true);
@@ -155,14 +155,14 @@ namespace Copium
} }
protected: protected:
void Gui(DynamicColliderC& dynamicCollider) override void Gui(DynamicColliderC& dynamicCollider) const override
{ {
ImGui::Checkbox("Resolve Collision##DynamicCollider", &dynamicCollider.resolveCollision); ImGui::Checkbox("Resolve Collision##DynamicCollider", &dynamicCollider.resolveCollision);
ImGui::DragFloat2("Collider Offset", (float*)&dynamicCollider.colliderOffset, 0.01); ImGui::DragFloat2("Collider Offset", (float*)&dynamicCollider.colliderOffset, 0.01);
ImGui::DragFloat2("Collider Size", (float*)&dynamicCollider.colliderSize, 0.01); ImGui::DragFloat2("Collider Size", (float*)&dynamicCollider.colliderSize, 0.01);
} }
DynamicColliderC Create(Entity entity) override DynamicColliderC Create(Entity entity) const override
{ {
return DynamicColliderC{true, glm::vec2{0, 0}, glm::vec2{1, 1}}; return DynamicColliderC{true, glm::vec2{0, 0}, glm::vec2{1, 1}};
} }
@@ -173,7 +173,7 @@ namespace Copium
public: public:
PlayerComponentHandler() : ComponentHandler{"Player", false} {} PlayerComponentHandler() : ComponentHandler{"Player", false} {}
void Deserialize(Entity entity, const MetaFileClass& metaClass) override void Deserialize(Entity entity, const MetaFileClass& metaClass) const override
{ {
PlayerC player; PlayerC player;
player.camera = GetEntity(entity.GetManager(), Uuid{metaClass.GetValue("camera-uuid")}); player.camera = GetEntity(entity.GetManager(), Uuid{metaClass.GetValue("camera-uuid")});
@@ -181,17 +181,14 @@ namespace Copium
} }
protected: protected:
void Gui(PlayerC& player) override void Gui(PlayerC& player) const override
{ {
if (player.camera) EntityGui("Camera", &player.camera);
ImGui::Text("Camera: %s", player.camera.GetComponent<NameC>().name.c_str());
else
ImGui::Text("No camera attached");
} }
PlayerC Create(Entity entity) override PlayerC Create(Entity entity) const override
{ {
return PlayerC{}; return PlayerC{Entity{entity.GetManager()}};
} }
}; };
@@ -202,7 +199,7 @@ namespace Copium
public: public:
CameraComponentHandler(BoundingBox* viewport) : ComponentHandler{"Camera", false}, viewport{viewport} {} CameraComponentHandler(BoundingBox* viewport) : ComponentHandler{"Camera", false}, viewport{viewport} {}
void Deserialize(Entity entity, const MetaFileClass& metaClass) override void Deserialize(Entity entity, const MetaFileClass& metaClass) const override
{ {
float aspect = viewport->GetSize().x / viewport->GetSize().y; float aspect = viewport->GetSize().x / viewport->GetSize().y;
@@ -217,13 +214,13 @@ namespace Copium
} }
protected: protected:
void Gui(CameraC& camera) override void Gui(CameraC& camera) const override
{ {
ImGui::Checkbox("Static", &camera.staticBoundingBox); ImGui::Checkbox("Static", &camera.staticBoundingBox);
ImGui::Checkbox("Ui camera", &camera.uiCamera); // TODO: If this changes, the bounding box should be modified if it is not static ImGui::Checkbox("Ui camera", &camera.uiCamera); // TODO: If this changes, the bounding box should be modified if it is not static
} }
CameraC Create(Entity entity) override CameraC Create(Entity entity) const override
{ {
return CameraC{BoundingBox{-1.0f, -1.0f, 1.0f, 1.0f}, false, false}; return CameraC{BoundingBox{-1.0f, -1.0f, 1.0f, 1.0f}, false, false};
} }
@@ -234,7 +231,7 @@ namespace Copium
public: public:
UuidComponentHandler() : ComponentHandler{"Uuid", false} {} UuidComponentHandler() : ComponentHandler{"Uuid", false} {}
void Deserialize(Entity entity, const MetaFileClass& metaClass) override void Deserialize(Entity entity, const MetaFileClass& metaClass) const override
{ {
UuidC uuid; UuidC uuid;
uuid.uuid = Uuid{metaClass.GetValue("uuid")}; uuid.uuid = Uuid{metaClass.GetValue("uuid")};
@@ -242,7 +239,7 @@ namespace Copium
} }
protected: protected:
void ComponentGui(Entity entity) override {} void ComponentGui(Entity entity) const override {}
}; };
class HealthComponentHandler : public ComponentHandler<HealthC> class HealthComponentHandler : public ComponentHandler<HealthC>
@@ -250,7 +247,7 @@ namespace Copium
public: public:
HealthComponentHandler() : ComponentHandler{"Health", false} {} HealthComponentHandler() : ComponentHandler{"Health", false} {}
void Deserialize(Entity entity, const MetaFileClass& metaClass) override void Deserialize(Entity entity, const MetaFileClass& metaClass) const override
{ {
char* endPtr; char* endPtr;
HealthC health; HealthC health;
@@ -260,12 +257,12 @@ namespace Copium
} }
protected: protected:
void Gui(HealthC& health) override void Gui(HealthC& health) const override
{ {
ImGui::DragInt("Max Health", &health.max); ImGui::DragInt("Max Health", &health.max);
} }
HealthC Create(Entity entity) override HealthC Create(Entity entity) const override
{ {
return HealthC{10, 10}; return HealthC{10, 10};
} }
@@ -276,7 +273,7 @@ namespace Copium
public: public:
PhysicsComponentHandler() : ComponentHandler{"Physics", false} {} PhysicsComponentHandler() : ComponentHandler{"Physics", false} {}
void Deserialize(Entity entity, const MetaFileClass& metaClass) override void Deserialize(Entity entity, const MetaFileClass& metaClass) const override
{ {
char* endPtr; char* endPtr;
PhysicsC physics; PhysicsC physics;
@@ -285,12 +282,12 @@ namespace Copium
} }
protected: protected:
void Gui(PhysicsC& physics) override void Gui(PhysicsC& physics) const override
{ {
ImGui::DragFloat("Mass", &physics.mass); ImGui::DragFloat("Mass", &physics.mass);
} }
PhysicsC Create(Entity entity) override PhysicsC Create(Entity entity) const override
{ {
return PhysicsC{10.0f}; return PhysicsC{10.0f};
} }
@@ -301,7 +298,7 @@ namespace Copium
public: public:
AnimationComponentHandler() : ComponentHandler{"Animation", false} {} AnimationComponentHandler() : ComponentHandler{"Animation", false} {}
void Deserialize(Entity entity, const MetaFileClass& metaClass) override void Deserialize(Entity entity, const MetaFileClass& metaClass) const override
{ {
char* endPtr; char* endPtr;
AnimationC animation; AnimationC animation;
@@ -314,7 +311,7 @@ namespace Copium
} }
protected: protected:
void Gui(AnimationC& animation) override void Gui(AnimationC& animation) const override
{ {
ImGui::DragInt2("Sheet Size", (int*)&animation.sheetSize); ImGui::DragInt2("Sheet Size", (int*)&animation.sheetSize);
ImGui::DragInt2("Sheet Coord", (int*)&animation.sheetCoord, 1, 0, std::max(animation.sheetSize.x, animation.sheetSize.y)); ImGui::DragInt2("Sheet Coord", (int*)&animation.sheetCoord, 1, 0, std::max(animation.sheetSize.x, animation.sheetSize.y));
@@ -323,7 +320,7 @@ namespace Copium
ImGui::Checkbox("Horizontal", &animation.horizontal); ImGui::Checkbox("Horizontal", &animation.horizontal);
} }
AnimationC Create(Entity entity) override AnimationC Create(Entity entity) const override
{ {
return AnimationC{glm::ivec2{0, 0}, glm::ivec2{1, 1}, 1, true, 1.0f}; return AnimationC{glm::ivec2{0, 0}, glm::ivec2{1, 1}, 1, true, 1.0f};
} }
@@ -334,7 +331,7 @@ namespace Copium
public: public:
DebugComponentHandler() : ComponentHandler{"Debug", false} {} DebugComponentHandler() : ComponentHandler{"Debug", false} {}
void Deserialize(Entity entity, const MetaFileClass& metaClass) override void Deserialize(Entity entity, const MetaFileClass& metaClass) const override
{ {
DebugC debug; DebugC debug;
debug.playerEntity = GetEntity(entity.GetManager(), Uuid{metaClass.GetValue("player-uuid")}); debug.playerEntity = GetEntity(entity.GetManager(), Uuid{metaClass.GetValue("player-uuid")});
@@ -342,17 +339,14 @@ namespace Copium
} }
protected: protected:
void Gui(DebugC& debug) override void Gui(DebugC& debug) const override
{ {
if (debug.playerEntity) EntityGui("Player", &debug.playerEntity);
ImGui::Text("Player: %s", debug.playerEntity.GetComponent<NameC>().name.c_str());
else
ImGui::Text("No player attached");
} }
DebugC Create(Entity entity) override DebugC Create(Entity entity) const override
{ {
return DebugC{}; return DebugC{Entity{entity.GetManager()}};
} }
}; };
} }