Cleanup Scene file
- Introduce new class ComponentHandler which handles all the Serializing/Deserializing/Editor Gui of Components - Currently only Deserializing and Editor Gui is implemented for existing components
This commit is contained in:
@@ -201,6 +201,7 @@
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<ClCompile Include="src\copium\event\ViewportResize.cpp" />
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<ClCompile Include="src\copium\event\WindowFocusEvent.cpp" />
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<ClCompile Include="src\copium\event\WindowResizeEvent.cpp" />
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<ClCompile Include="src\copium\example\ComponentHandlerBase.cpp" />
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<ClCompile Include="src\copium\mesh\Mesh.cpp" />
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<ClCompile Include="src\copium\pipeline\ShaderBinding.cpp" />
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<ClCompile Include="src\copium\renderer\Batch.cpp" />
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@@ -262,6 +263,9 @@
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<ClInclude Include="src\copium\ecs\EntitySet.h" />
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<ClInclude Include="src\copium\event\ViewportResize.h" />
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<ClInclude Include="src\copium\example\AnimationSystem.h" />
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<ClInclude Include="src\copium\example\ComponentHandler.h" />
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<ClInclude Include="src\copium\example\ComponentHandlerBase.h" />
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<ClInclude Include="src\copium\example\ComponentHandlers.h" />
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<ClInclude Include="src\copium\example\DebugSystem.h" />
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<ClInclude Include="src\copium\example\LevelGeneratorComponentListener.h" />
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<ClInclude Include="src\copium\example\PickupSystem.h" />
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@@ -228,6 +228,9 @@
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<ClCompile Include="src\copium\event\ViewportResize.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\example\ComponentHandlerBase.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\copium\sampler\DepthAttachment.h">
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@@ -536,5 +539,14 @@
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<ClInclude Include="src\copium\event\ViewportResize.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\example\ComponentHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\example\ComponentHandlers.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\example\ComponentHandlerBase.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@@ -8,7 +8,7 @@ name=Level Generator
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name=Block
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[Transform]
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position=2 -8.5
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position=0 -8.5
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size=1 1
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[Texture]
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@@ -49,7 +49,7 @@ size=0.2 0.2
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[Texture]
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texture-uuid=f49a5284-d666-0982-95ca-cf68cc3d4f45
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[MouseFollow]
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[MouseFollower]
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[Renderable]
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---
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@@ -65,7 +65,7 @@ font=3e9ef1a2-59ba-2e4d-b2cd-f5efaa531af7
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text=0 fps
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font-size=20
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[FrameCount]
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[FrameCounter]
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[UiRenderable]
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---
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@@ -21,7 +21,7 @@ namespace Copium
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void IndexBuffer::Draw(const CommandBuffer& commandBuffer, int indices)
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{
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CP_ASSERT(indices > 0 && indices <= indexCount, "amount of indices is out of range");
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CP_ASSERT(indices >= 0 && indices <= indexCount, "amount of indices is out of range");
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vkCmdDrawIndexed(commandBuffer, indices, 1, 0, 0, 0);
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}
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}
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@@ -11,6 +11,7 @@
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#include "copium/example/CameraFollowPlayerSystem.h"
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#include "copium/example/CameraUpdateSystem.h"
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#include "copium/example/ColliderSystem.h"
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#include "copium/example/ComponentHandlers.h"
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#include "copium/example/Components.h"
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#include "copium/example/DebugSystem.h"
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#include "copium/example/FrameCountSystem.h"
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@@ -35,6 +36,7 @@
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namespace Copium
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{
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Scene::Scene(CommandBuffer& commandBuffer, DescriptorPool& descriptorPool)
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: viewport{-1, -1, 1, 1}
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{
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fileIcon = AssetManager::LoadAsset("fileicon.meta");
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descriptorSetFileIcon = Vulkan::GetImGuiInstance().CreateDescriptorSet();
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@@ -62,6 +64,26 @@ namespace Copium
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ecs->SetComponentListener<HealthComponentListener>();
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ecs->SetComponentListener<LevelGeneratorComponentListener>();
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RegisterComponentHandler<NameComponentHandler>();
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RegisterComponentHandler<TransformComponentHandler>();
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RegisterComponentHandler<TextureComponentHandler>();
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RegisterComponentHandler<TextComponentHandler>();
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RegisterComponentHandler<StaticColliderComponentHandler>();
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RegisterComponentHandler<DynamicColliderComponentHandler>();
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RegisterComponentHandler<PlayerComponentHandler>();
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RegisterComponentHandler<CameraComponentHandler>(&viewport);
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RegisterComponentHandler<UuidComponentHandler>();
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RegisterComponentHandler<PhysicsComponentHandler>();
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RegisterComponentHandler<HealthComponentHandler>();
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RegisterComponentHandler<AnimationComponentHandler>();
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RegisterComponentHandler<DebugComponentHandler>();
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RegisterFlagComponentHandler<MouseFollowC>("Mouse Follower");
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RegisterFlagComponentHandler<RenderableC>("Renderable");
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RegisterFlagComponentHandler<UiRenderableC>("Ui Renderable");
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RegisterFlagComponentHandler<PickupC>("Pickup");
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RegisterFlagComponentHandler<LevelGeneratorC>("Level Generator");
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RegisterFlagComponentHandler<FrameCountC>("Frame Counter");
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Deserialize("res/scenes/scene.meta");
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}
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@@ -95,8 +117,6 @@ namespace Copium
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void Scene::Deserialize(const std::string& file)
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{
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float aspect = Vulkan::GetSwapChain().GetExtent().width / (float)Vulkan::GetSwapChain().GetExtent().height;
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std::vector<MetaFile> metaFiles = MetaFile::ReadList(file);
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for (auto& metaFile : metaFiles)
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@@ -107,115 +127,17 @@ namespace Copium
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{
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try
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{
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char* endPtr;
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if (name == "Transform")
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bool found = false;
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for (auto& componentHandler : componentHandlers)
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{
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TransformC transform;
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transform.position = ReadVec2Opt(metaClass, "position", glm::vec2{0.0f, 0.0f});
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transform.size = ReadVec2Opt(metaClass, "size", glm::vec2{1.0f, 1.0f});
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entity.AddComponent<TransformC>(transform);
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if (name == componentHandler->GetSerializedName())
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{
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componentHandler->Deserialize(entity, metaClass);
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found = true;
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break;
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}
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}
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else if (name == "Texture")
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{
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TextureC texture;
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texture.asset = AssetRef{AssetManager::LoadAsset(Uuid{metaClass.GetValue("texture-uuid")})};
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texture.texCoord1 = ReadVec2Opt(metaClass, "tex-coord", glm::vec2{0.0f, 0.0f});
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texture.texCoord2 = texture.texCoord1 + ReadVec2Opt(metaClass, "tex-size", glm::vec2{1.0f, 1.0f} - texture.texCoord1);
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entity.AddComponent<TextureC>(texture);
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}
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else if (name == "StaticCollider")
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{
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StaticColliderC staticCollider;
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staticCollider.resolveCollision = ReadBoolOpt(metaClass, "resolve-collision", true);
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entity.AddComponent<StaticColliderC>(staticCollider);
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}
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else if (name == "DynamicCollider")
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{
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DynamicColliderC dynamicCollider;
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dynamicCollider.resolveCollision = ReadBoolOpt(metaClass, "resolve-collision", true);
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dynamicCollider.colliderOffset = ReadVec2Opt(metaClass, "collider-offset", glm::vec2{0.0f, 0.0f});
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dynamicCollider.colliderSize = ReadVec2Opt(metaClass, "collider-size", glm::vec2{1.0f, 1.0f});
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entity.AddComponent<DynamicColliderC>(dynamicCollider);
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}
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else if (name == "Text")
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{
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TextC text;
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text.font = AssetRef{AssetManager::LoadAsset(Uuid{metaClass.GetValue("font")})};
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text.text = metaClass.GetValue("text");
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text.fontSize = std::strtof(metaClass.GetValue("font-size").c_str(), &endPtr);
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entity.AddComponent<TextC>(text);
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}
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else if (name == "Camera")
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{
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CameraC camera;
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camera.staticBoundingBox = ReadBoolOpt(metaClass, "static-bounding-box", false);
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camera.uiCamera = ReadBoolOpt(metaClass, "ui-camera", false);
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if (camera.uiCamera)
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camera.projection = BoundingBox(0, 0, Vulkan::GetSwapChain().GetExtent().width, Vulkan::GetSwapChain().GetExtent().height);
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else
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camera.projection = BoundingBox(-aspect, -1.0f, aspect, 1.0f);
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entity.AddComponent<CameraC>(camera);
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}
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else if (name == "Uuid")
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{
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UuidC uuid;
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uuid.uuid = Uuid{metaClass.GetValue("uuid")};
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entity.AddComponent<UuidC>(uuid);
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}
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else if (name == "Player")
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{
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PlayerC player;
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player.camera = GetEntity(Uuid{metaClass.GetValue("camera-uuid")});
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entity.AddComponent<PlayerC>(player);
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}
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else if (name == "Health")
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{
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HealthC health;
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health.max = std::strtol(metaClass.GetValue("health").c_str(), &endPtr, 10);
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health.current = health.max;
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entity.AddComponent<HealthC>(health);
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}
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else if (name == "Physics")
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{
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PhysicsC physics;
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physics.mass = std::strtof(metaClass.GetValue("mass").c_str(), &endPtr);
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entity.AddComponent<PhysicsC>(physics);
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}
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else if (name == "Animation")
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{
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AnimationC animation;
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animation.sheetCoord = ReadVec2Opt(metaClass, "sheet-coord", glm::ivec2{0, 0});
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animation.sheetSize = ReadVec2Opt(metaClass, "sheet-size", glm::ivec2{1, 1});
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animation.images = std::strtol(metaClass.GetValue("images").c_str(), &endPtr, 10);
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animation.horizontal = ReadBoolOpt(metaClass, "horizontal", true);
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animation.time = std::strtof(metaClass.GetValue("time").c_str(), &endPtr);
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entity.AddComponent<AnimationC>(animation);
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}
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else if (name == "Debug")
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{
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DebugC debug;
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debug.playerEntity = GetEntity(Uuid{metaClass.GetValue("player-uuid")});
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entity.AddComponent<DebugC>(debug);
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}
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else if (name == "Name")
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{
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NameC name;
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name.name = metaClass.GetValue("name");
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entity.AddComponent<NameC>(name);
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}
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else if (name == "Renderable")
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entity.AddComponent<RenderableC>();
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else if (name == "Pickup")
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entity.AddComponent<PickupC>();
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else if (name == "FrameCount")
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entity.AddComponent<FrameCountC>();
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else if (name == "MouseFollow")
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entity.AddComponent<MouseFollowC>();
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else if (name == "UiRenderable")
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entity.AddComponent<UiRenderableC>();
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else if (name == "LevelGenerator")
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entity.AddComponent<LevelGeneratorC>();
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else
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if (!found)
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CP_WARN("Unknown component: %s", name.c_str());
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}
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catch (RuntimeException& exception) { CP_ERR("Invalid %s component: %s", name.c_str(), exception.GetErrorMessage().c_str()); }
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@@ -261,25 +183,11 @@ namespace Copium
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}
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ImGui::SeparatorText("Components");
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ComponentGui<NameC>(selectedEntity, "Name", Scene::NameGui, Scene::NameCreate);
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ComponentGui<TransformC>(selectedEntity, "Transform", Scene::TransformGui, Scene::TransformCreate);
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ComponentGui<TextureC>(selectedEntity, "Texture", Scene::TextureGui, Scene::TextureCreate);
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ComponentGui<TextC>(selectedEntity, "Text", Scene::TextGui, Scene::TextCreate);
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ComponentGui<PlayerC>(selectedEntity, "Player", Scene::PlayerGui, Scene::PlayerCreate);
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ComponentGui<StaticColliderC>(selectedEntity, "Static Collider", Scene::StaticColliderGui, Scene::StaticColliderCreate);
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ComponentGui<DynamicColliderC>(selectedEntity, "Dynamic Collider", Scene::DynamicColliderGui, Scene::DynamicColliderCreate);
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ComponentGui<CameraC>(selectedEntity, "Camera", Scene::CameraGui, Scene::CameraCreate);
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ComponentGui<HealthC>(selectedEntity, "Health", Scene::HealthGui, Scene::HealthCreate);
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ComponentGui<PhysicsC>(selectedEntity, "Physics", Scene::PhysicsGui, Scene::PhysicsCreate);
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ComponentGui<AnimationC>(selectedEntity, "Animation", Scene::AnimationGui, Scene::AnimationCreate);
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ComponentGui<DebugC>(selectedEntity, "Debug Information", Scene::DebugGui, Scene::DebugCreate);
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ComponentGui<MouseFollowC>(selectedEntity, "Mouse Follow");
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ComponentGui<RenderableC>(selectedEntity, "Renderable");
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ComponentGui<UiRenderableC>(selectedEntity, "Ui Renderable");
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ComponentGui<PickupC>(selectedEntity, "Pickup");
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ComponentGui<LevelGeneratorC>(selectedEntity, "Level Generator");
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ComponentGui<FrameCountC>(selectedEntity, "Frame Count");
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for (auto& componentHandler : componentHandlers)
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{
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componentHandler->ComponentGui(selectedEntity);
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}
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}
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ImGui::End();
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}
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@@ -317,227 +225,4 @@ namespace Copium
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style.ItemSpacing.x = defaultSpacing;
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ImGui::End();
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}
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Entity Scene::GetEntity(const Uuid& uuid) const
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{
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Entity entity{ecs.get(),ecs->Find<UuidC>([&](EntityId entity, const UuidC& uuidArg) { return uuid == uuidArg.uuid; })};
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CP_ASSERT(entity, "Failed to find entity with Uuid=%s", uuid.ToString().c_str());
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return entity;
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}
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glm::vec2 Scene::ReadVec2Opt(const MetaFileClass& metaClass, const std::string& key, glm::vec2 vec)
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{
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if (!metaClass.HasValue(key))
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return vec;
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const std::string& value = metaClass.GetValue(key);
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char* endPos;
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vec.x = std::strtof(value.c_str(), &endPos);
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vec.y = std::strtof(endPos, &endPos);
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return vec;
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}
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glm::ivec2 Scene::ReadVec2Opt(const MetaFileClass& metaClass, const std::string& key, glm::ivec2 vec)
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{
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if (!metaClass.HasValue(key))
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return vec;
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const std::string& value = metaClass.GetValue(key);
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char* endPos;
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vec.x = std::strtof(value.c_str(), &endPos);
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vec.y = std::strtof(endPos, &endPos);
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return vec;
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}
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bool Scene::ReadBoolOpt(const MetaFileClass& metaClass, const std::string& key, bool vec)
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{
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if (!metaClass.HasValue(key))
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return vec;
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const std::string& value = metaClass.GetValue(key);
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if (value == "true")
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return true;
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return false;
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}
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template <typename Component, typename FuncGui, typename FuncCreate>
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void Scene::ComponentGui(Entity entity, const std::string& componentName, FuncGui funcGui, FuncCreate funcCreate)
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{
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if (entity.HasComponent<Component>())
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{
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Component& component = entity.GetComponent<Component>();
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if (ImGui::CollapsingHeader(componentName.c_str(), ImGuiTreeNodeFlags_DefaultOpen))
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{
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funcGui(component);
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if (ImGui::Button(std::string("Delete " + componentName).c_str()))
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entity.RemoveComponent<Component>();
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}
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}
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else
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{
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// TODO: These buttons should probably be in a context menu when you right-click the entity instead
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if (ImGui::Button(std::string("Add " + componentName).c_str()))
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funcCreate(entity);
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}
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}
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template <typename Component>
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void Scene::ComponentGui(Entity entity, const std::string& componentName)
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{
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if (entity.HasComponent<Component>())
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{
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Component& component = entity.GetComponent<Component>();
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if (ImGui::Button(std::string("Delete " + componentName).c_str()))
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entity.RemoveComponent<Component>();
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}
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else
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{
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// TODO: These buttons should probably be in a context menu when you right-click the entity instead
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if (ImGui::Button(std::string("Add " + componentName).c_str()))
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entity.AddComponent<Component>();
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}
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}
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void Scene::TransformGui(TransformC& transform)
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{
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ImGui::DragFloat2("Position", (float*)&transform.position);
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ImGui::DragFloat2("Size", (float*)&transform.size);
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}
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void Scene::TransformCreate(Entity entity)
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{
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entity.AddComponent<TransformC>(glm::vec2{0, 0}, glm::vec2{1, 1});
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}
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void Scene::TextureGui(TextureC& texture)
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{
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Asset& asset = AssetManager::GetAsset<Texture2D>(texture.asset);
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ImGui::Text("Asset: %s", asset.GetName().c_str());
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ImGui::DragFloat2("Tex Coord 1", (float*)&texture.texCoord1, 0.01, 0.0f, 1.0f);
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ImGui::DragFloat2("Tex Coord 2", (float*)&texture.texCoord2, 0.01, 0.0f, 1.0f);
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}
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void Scene::TextureCreate(Entity entity)
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{
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entity.AddComponent<TextureC>(AssetRef{AssetManager::DuplicateAsset(Vulkan::GetEmptyTexture2D())}, glm::vec2{0, 0}, glm::vec2{1, 1});
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}
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void Scene::TextGui(TextC& text)
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{
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Asset& asset = AssetManager::GetAsset<Font>(text.font);
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ImGui::Text(asset.GetName().c_str());
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ImGui::InputTextMultiline("Text##Text", &text.text);
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ImGui::DragFloat("Font Size", &text.fontSize);
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}
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void Scene::TextCreate(Entity entity)
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{
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entity.AddComponent<TextC>(AssetRef{AssetManager::LoadAsset<Font>("font.meta")}, "", 20.0f);
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}
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void Scene::PlayerGui(PlayerC& player)
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{
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if (player.camera)
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ImGui::Text("Camera: %s", player.camera.GetComponent<NameC>().name.c_str());
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else
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ImGui::Text("No camera attached");
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}
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void Scene::PlayerCreate(Entity entity)
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{
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entity.AddComponent<PlayerC>();
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}
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void Scene::StaticColliderGui(StaticColliderC& staticCollider)
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{
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ImGui::Checkbox("StaticCollider##Resolve Collision", &staticCollider.resolveCollision);
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}
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void Scene::StaticColliderCreate(Entity entity)
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{
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entity.AddComponent<StaticColliderC>(false);
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}
|
||||
|
||||
void Scene::DynamicColliderGui(DynamicColliderC& dynamicCollider)
|
||||
{
|
||||
ImGui::Checkbox("DynamicCollider##Resolve Collision", &dynamicCollider.resolveCollision);
|
||||
ImGui::DragFloat2("Collider Offset", (float*)&dynamicCollider.colliderOffset, 0.01);
|
||||
ImGui::DragFloat2("Collider Size", (float*)&dynamicCollider.colliderSize, 0.01);
|
||||
}
|
||||
|
||||
void Scene::DynamicColliderCreate(Entity entity)
|
||||
{
|
||||
entity.AddComponent<DynamicColliderC>(true, glm::vec2{0, 0}, glm::vec2{1, 1});
|
||||
}
|
||||
|
||||
void Scene::CameraGui(CameraC& camera)
|
||||
{
|
||||
ImGui::Checkbox("Static", &camera.staticBoundingBox);
|
||||
ImGui::Checkbox("Ui camera", &camera.uiCamera); // TODO: If this changes, the bounding box should be modified if it is not static
|
||||
}
|
||||
|
||||
void Scene::CameraCreate(Entity entity)
|
||||
{
|
||||
// TODO: Make the BoundingBox based on the viewport somehow
|
||||
entity.AddComponent<CameraC>(BoundingBox{-1.0f, -1.0f, 1.0f, 1.0f}, false, false);
|
||||
}
|
||||
|
||||
void Scene::HealthGui(HealthC& health)
|
||||
{
|
||||
ImGui::DragInt("Max Health", &health.max);
|
||||
}
|
||||
|
||||
void Scene::HealthCreate(Entity entity)
|
||||
{
|
||||
entity.AddComponent<HealthC>(10, 10);
|
||||
}
|
||||
|
||||
void Scene::PhysicsGui(PhysicsC& physics)
|
||||
{
|
||||
ImGui::DragFloat("Mass", &physics.mass);
|
||||
}
|
||||
|
||||
void Scene::PhysicsCreate(Entity entity)
|
||||
{
|
||||
entity.AddComponent<PhysicsC>(10.0f);
|
||||
}
|
||||
|
||||
void Scene::AnimationGui(AnimationC& animation)
|
||||
{
|
||||
ImGui::DragInt2("Sheet Size", (int*)&animation.sheetSize);
|
||||
ImGui::DragInt2("Sheet Coord", (int*)&animation.sheetCoord, 1, 0, std::max(animation.sheetSize.x, animation.sheetSize.y));
|
||||
ImGui::DragInt("Images", &animation.images);
|
||||
ImGui::DragFloat("Frame time", &animation.time);
|
||||
ImGui::Checkbox("Horizontal", &animation.horizontal);
|
||||
}
|
||||
|
||||
void Scene::AnimationCreate(Entity entity)
|
||||
{
|
||||
entity.AddComponent<AnimationC>(glm::ivec2{0, 0}, glm::ivec2{1, 1}, 1, true, 1.0f);
|
||||
}
|
||||
|
||||
void Scene::DebugGui(DebugC& debug)
|
||||
{
|
||||
if (debug.playerEntity)
|
||||
ImGui::Text("Player: %s", debug.playerEntity.GetComponent<NameC>().name.c_str());
|
||||
else
|
||||
ImGui::Text("No player attached");
|
||||
}
|
||||
|
||||
void Scene::DebugCreate(Entity entity)
|
||||
{
|
||||
entity.AddComponent<DebugC>();
|
||||
}
|
||||
|
||||
void Scene::NameGui(NameC& name)
|
||||
{
|
||||
ImGui::InputText("Name##Name", &name.name);
|
||||
}
|
||||
|
||||
void Scene::NameCreate(Entity entity)
|
||||
{
|
||||
entity.AddComponent<NameC>(String::Format("Entity %d", entity.GetId()));
|
||||
}
|
||||
}
|
||||
@@ -5,6 +5,8 @@
|
||||
#include "copium/event/Event.h"
|
||||
#include "copium/event/EventResult.h"
|
||||
#include "copium/example/Components.h"
|
||||
#include "copium/example/ComponentHandlerBase.h"
|
||||
#include "copium/example/ComponentHandler.h"
|
||||
#include "copium/renderer/Renderer.h"
|
||||
#include "copium/util/Uuid.h"
|
||||
|
||||
@@ -20,6 +22,7 @@ namespace Copium
|
||||
std::unique_ptr<ECSManager> ecs;
|
||||
std::unique_ptr<DescriptorSet> descriptorSetRenderer;
|
||||
std::unique_ptr<DescriptorSet> uiDescriptorSetRenderer;
|
||||
std::vector<std::unique_ptr<ComponentHandlerBase>> componentHandlers;
|
||||
AssetHandle fileIcon;
|
||||
std::unique_ptr<DescriptorSet> descriptorSetFileIcon;
|
||||
glm::mat4 projectionMatrix;
|
||||
@@ -40,41 +43,16 @@ namespace Copium
|
||||
void ComponentViewGui();
|
||||
void AssetViewGui();
|
||||
|
||||
Entity GetEntity(const Uuid& uuid) const;
|
||||
template <typename ComponentHandler, typename... Args>
|
||||
void RegisterComponentHandler(const Args&... args)
|
||||
{
|
||||
componentHandlers.emplace_back(std::make_unique<ComponentHandler>(args...));
|
||||
}
|
||||
|
||||
glm::vec2 ReadVec2Opt(const MetaFileClass& metaClass, const std::string& key, glm::vec2 vec);
|
||||
glm::ivec2 ReadVec2Opt(const MetaFileClass& metaClass, const std::string& key, glm::ivec2 vec);
|
||||
bool ReadBoolOpt(const MetaFileClass& metaClass, const std::string& key, bool vec);
|
||||
|
||||
template <typename Component, typename FuncGui, typename FuncCreate>
|
||||
void ComponentGui(Entity entity, const std::string& componentName, FuncGui funcGui, FuncCreate funcCreate);
|
||||
template <typename Component>
|
||||
static void ComponentGui(Entity entity, const std::string& componentName);
|
||||
|
||||
// TODO: Make these a class instead?
|
||||
static void TransformGui(TransformC& transform);
|
||||
static void TransformCreate(Entity entity);
|
||||
static void TextureGui(TextureC& texture);
|
||||
static void TextureCreate(Entity entity);
|
||||
static void TextGui(TextC& text);
|
||||
static void TextCreate(Entity entity);
|
||||
static void PlayerGui(PlayerC& player);
|
||||
static void PlayerCreate(Entity entity);
|
||||
static void StaticColliderGui(StaticColliderC& staticCollider);
|
||||
static void StaticColliderCreate(Entity entity);
|
||||
static void DynamicColliderGui(DynamicColliderC& dynamicCollider);
|
||||
static void DynamicColliderCreate(Entity entity);
|
||||
static void CameraGui(CameraC& camera);
|
||||
static void CameraCreate(Entity entity);
|
||||
static void PhysicsGui(PhysicsC& physics);
|
||||
static void PhysicsCreate(Entity entity);
|
||||
static void HealthGui(HealthC& health);
|
||||
static void HealthCreate(Entity entity);
|
||||
static void AnimationGui(AnimationC& animation);
|
||||
static void AnimationCreate(Entity entity);
|
||||
static void DebugGui(DebugC& debug);
|
||||
static void DebugCreate(Entity entity);
|
||||
static void NameGui(NameC& name);
|
||||
static void NameCreate(Entity entity);
|
||||
void RegisterFlagComponentHandler(const std::string& name)
|
||||
{
|
||||
componentHandlers.emplace_back(std::make_unique<ComponentHandler<Component>>(name, true));
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,92 @@
|
||||
#pragma once
|
||||
|
||||
#include "copium/example/ComponentHandlerBase.h"
|
||||
|
||||
#include <imgui.h>
|
||||
|
||||
namespace Copium
|
||||
{
|
||||
template <typename Component>
|
||||
class ComponentHandler : public ComponentHandlerBase
|
||||
{
|
||||
protected:
|
||||
std::string name;
|
||||
std::string serializedName;
|
||||
bool flagComponent;
|
||||
public:
|
||||
ComponentHandler(const std::string& name, bool flagComponent)
|
||||
: name{name}, flagComponent{flagComponent}
|
||||
{
|
||||
serializedName = name;
|
||||
serializedName.erase(std::remove(serializedName.begin(), serializedName.end(), ' '), serializedName.end());
|
||||
CP_INFO("%s", serializedName.c_str());
|
||||
}
|
||||
|
||||
void Serialize(Entity entity, MetaFile& metaFile) override
|
||||
{
|
||||
if(entity.HasComponent<Component>())
|
||||
metaFile.AddMetaClass(serializedName, MetaFileClass{});
|
||||
}
|
||||
|
||||
void Deserialize(Entity entity, const MetaFileClass& metaClass) override
|
||||
{
|
||||
entity.AddComponent<Component>();
|
||||
}
|
||||
|
||||
void ComponentGui(Entity entity) override
|
||||
{
|
||||
if (flagComponent)
|
||||
FlagComponentGui(entity);
|
||||
else
|
||||
DataComponentGui(entity);
|
||||
}
|
||||
|
||||
const std::string& GetName() const override
|
||||
{
|
||||
return name;
|
||||
}
|
||||
|
||||
const std::string& GetSerializedName() const override
|
||||
{
|
||||
return serializedName;
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void Gui(Component& component) {}
|
||||
virtual Component Create(Entity entity) { return Component{}; }
|
||||
|
||||
void FlagComponentGui(Entity entity)
|
||||
{
|
||||
bool shouldHaveComponent = entity.HasComponent<Component>();
|
||||
ImGui::Checkbox(name.c_str(), &shouldHaveComponent);
|
||||
if(shouldHaveComponent == entity.HasComponent<Component>())
|
||||
return;
|
||||
|
||||
if (shouldHaveComponent)
|
||||
entity.AddComponent<Component>();
|
||||
else
|
||||
entity.RemoveComponent<Component>();
|
||||
}
|
||||
|
||||
void DataComponentGui(Entity entity)
|
||||
{
|
||||
if (entity.HasComponent<Component>())
|
||||
{
|
||||
Component& component = entity.GetComponent<Component>();
|
||||
if (ImGui::CollapsingHeader(name.c_str(), ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
Gui(component);
|
||||
if (ImGui::Button(std::string("Delete " + name).c_str()))
|
||||
entity.RemoveComponent<Component>();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: These buttons should probably be in a context menu when you right-click the entity instead
|
||||
if (ImGui::Button(std::string("Add " + name).c_str()))
|
||||
entity.AddComponent<Component>(Create(entity));
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
#include "copium/example/ComponentHandlerBase.h"
|
||||
|
||||
#include "copium/example/Components.h"
|
||||
|
||||
namespace Copium
|
||||
{
|
||||
glm::vec2 ComponentHandlerBase::ReadVec2Opt(const MetaFileClass& metaClass, const std::string& key, glm::vec2 vec)
|
||||
{
|
||||
if (!metaClass.HasValue(key))
|
||||
return vec;
|
||||
|
||||
const std::string& value = metaClass.GetValue(key);
|
||||
char* endPos;
|
||||
vec.x = std::strtof(value.c_str(), &endPos);
|
||||
vec.y = std::strtof(endPos, &endPos);
|
||||
return vec;
|
||||
}
|
||||
|
||||
glm::ivec2 ComponentHandlerBase::ReadVec2Opt(const MetaFileClass& metaClass, const std::string& key, glm::ivec2 vec)
|
||||
{
|
||||
if (!metaClass.HasValue(key))
|
||||
return vec;
|
||||
|
||||
const std::string& value = metaClass.GetValue(key);
|
||||
char* endPos;
|
||||
vec.x = std::strtof(value.c_str(), &endPos);
|
||||
vec.y = std::strtof(endPos, &endPos);
|
||||
return vec;
|
||||
}
|
||||
|
||||
|
||||
bool ComponentHandlerBase::ReadBoolOpt(const MetaFileClass& metaClass, const std::string& key, bool vec)
|
||||
{
|
||||
if (!metaClass.HasValue(key))
|
||||
return vec;
|
||||
|
||||
const std::string& value = metaClass.GetValue(key);
|
||||
if (value == "true")
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
Entity ComponentHandlerBase::GetEntity(ECSManager* ecs, const Uuid& uuid) const
|
||||
{
|
||||
Entity entity{ecs, ecs->Find<UuidC>([&](EntityId entity, const UuidC& uuidArg) { return uuid == uuidArg.uuid; })};
|
||||
CP_ASSERT(entity, "Failed to find entity with Uuid=%s", uuid.ToString().c_str());
|
||||
|
||||
return entity;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include "copium/ecs/Entity.h"
|
||||
#include "copium/util/MetaFile.h"
|
||||
#include "copium/util/Uuid.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace Copium
|
||||
{
|
||||
class ComponentHandlerBase
|
||||
{
|
||||
public:
|
||||
virtual void Serialize(Entity entity, MetaFile& metaFile) = 0;
|
||||
virtual void Deserialize(Entity entity, const MetaFileClass& metaClass) = 0;
|
||||
virtual void ComponentGui(Entity entity) = 0;
|
||||
virtual const std::string& GetName() const = 0;
|
||||
virtual const std::string& GetSerializedName() const = 0;
|
||||
|
||||
protected:
|
||||
glm::vec2 ReadVec2Opt(const MetaFileClass& metaClass, const std::string& key, glm::vec2 vec);
|
||||
glm::ivec2 ReadVec2Opt(const MetaFileClass& metaClass, const std::string& key, glm::ivec2 vec);
|
||||
bool ReadBoolOpt(const MetaFileClass& metaClass, const std::string& key, bool vec);
|
||||
|
||||
// TODO: I don't like this implementation at all.
|
||||
// It shouldn't be the ComponentHandlerBases responsibility to know about entities
|
||||
// But for now I don't know how to solve it in a cleaner way
|
||||
Entity GetEntity(ECSManager* ecs, const Uuid& uuid) const;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,358 @@
|
||||
#pragma once
|
||||
|
||||
#include "copium/example/ComponentHandler.h"
|
||||
#include "copium/example/Components.h"
|
||||
|
||||
#include <misc/cpp/imgui_stdlib.h>
|
||||
|
||||
namespace Copium
|
||||
{
|
||||
class NameComponentHandler : public ComponentHandler<NameC>
|
||||
{
|
||||
public:
|
||||
NameComponentHandler() : ComponentHandler{"Name", false} {}
|
||||
|
||||
void Deserialize(Entity entity, const MetaFileClass& metaClass) override
|
||||
{
|
||||
NameC name;
|
||||
name.name = metaClass.GetValue("name");
|
||||
entity.AddComponent<NameC>(name);
|
||||
}
|
||||
|
||||
protected:
|
||||
void Gui(NameC& name) override
|
||||
{
|
||||
ImGui::InputText("Name##Name", &name.name);
|
||||
}
|
||||
|
||||
NameC Create(Entity entity) override
|
||||
{
|
||||
return NameC{String::Format("Entity %d", entity.GetId())};
|
||||
}
|
||||
};
|
||||
|
||||
class TransformComponentHandler : public ComponentHandler<TransformC>
|
||||
{
|
||||
public:
|
||||
TransformComponentHandler() : ComponentHandler{"Transform", false} {}
|
||||
|
||||
void Deserialize(Entity entity, const MetaFileClass& metaClass) override
|
||||
{
|
||||
TransformC transform;
|
||||
transform.position = ReadVec2Opt(metaClass, "position", glm::vec2{0.0f, 0.0f});
|
||||
transform.size = ReadVec2Opt(metaClass, "size", glm::vec2{1.0f, 1.0f});
|
||||
entity.AddComponent<TransformC>(transform);
|
||||
}
|
||||
|
||||
protected:
|
||||
void Gui(TransformC& transform) override
|
||||
{
|
||||
ImGui::DragFloat2("Position", (float*)&transform.position);
|
||||
ImGui::DragFloat2("Size", (float*)&transform.size);
|
||||
}
|
||||
|
||||
TransformC Create(Entity entity) override
|
||||
{
|
||||
return TransformC{glm::vec2{0, 0}, glm::vec2{1, 1}};
|
||||
}
|
||||
};
|
||||
|
||||
class TextureComponentHandler : public ComponentHandler<TextureC>
|
||||
{
|
||||
public:
|
||||
TextureComponentHandler() : ComponentHandler{"Texture", false} {}
|
||||
|
||||
void Deserialize(Entity entity, const MetaFileClass& metaClass) override
|
||||
{
|
||||
TextureC texture;
|
||||
texture.asset = AssetRef{AssetManager::LoadAsset(Uuid{metaClass.GetValue("texture-uuid")})};
|
||||
texture.texCoord1 = ReadVec2Opt(metaClass, "tex-coord", glm::vec2{0.0f, 0.0f});
|
||||
texture.texCoord2 = texture.texCoord1 + ReadVec2Opt(metaClass, "tex-size", glm::vec2{1.0f, 1.0f} - texture.texCoord1);
|
||||
entity.AddComponent<TextureC>(texture);
|
||||
}
|
||||
|
||||
protected:
|
||||
void Gui(TextureC& texture) override
|
||||
{
|
||||
Asset& asset = AssetManager::GetAsset<Texture2D>(texture.asset);
|
||||
ImGui::Text("Asset: %s", asset.GetName().c_str());
|
||||
ImGui::DragFloat2("Tex Coord 1", (float*)&texture.texCoord1, 0.01, 0.0f, 1.0f);
|
||||
ImGui::DragFloat2("Tex Coord 2", (float*)&texture.texCoord2, 0.01, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
TextureC Create(Entity entity) override
|
||||
{
|
||||
return TextureC{AssetRef{AssetManager::DuplicateAsset(Vulkan::GetEmptyTexture2D())}, glm::vec2{0, 0}, glm::vec2{1, 1}};
|
||||
}
|
||||
};
|
||||
|
||||
class TextComponentHandler : public ComponentHandler<TextC>
|
||||
{
|
||||
public:
|
||||
TextComponentHandler() : ComponentHandler{"Text", false} {}
|
||||
|
||||
void Deserialize(Entity entity, const MetaFileClass& metaClass) override
|
||||
{
|
||||
char* endPtr;
|
||||
TextC text;
|
||||
text.font = AssetRef{AssetManager::LoadAsset(Uuid{metaClass.GetValue("font")})};
|
||||
text.text = metaClass.GetValue("text");
|
||||
text.fontSize = std::strtof(metaClass.GetValue("font-size").c_str(), &endPtr);
|
||||
entity.AddComponent<TextC>(text);
|
||||
}
|
||||
|
||||
protected:
|
||||
void Gui(TextC& text) override
|
||||
{
|
||||
Asset& asset = AssetManager::GetAsset<Font>(text.font);
|
||||
ImGui::Text(asset.GetName().c_str());
|
||||
ImGui::InputTextMultiline("Text##Text", &text.text);
|
||||
ImGui::DragFloat("Font Size", &text.fontSize);
|
||||
}
|
||||
|
||||
TextC Create(Entity entity) override
|
||||
{
|
||||
return TextC{AssetRef{AssetManager::LoadAsset<Font>("font.meta")}, "", 20.0f};
|
||||
}
|
||||
};
|
||||
|
||||
class StaticColliderComponentHandler : public ComponentHandler<StaticColliderC>
|
||||
{
|
||||
public:
|
||||
StaticColliderComponentHandler() : ComponentHandler{"Static Collider", false} {}
|
||||
|
||||
void Deserialize(Entity entity, const MetaFileClass& metaClass) override
|
||||
{
|
||||
StaticColliderC staticCollider;
|
||||
staticCollider.resolveCollision = ReadBoolOpt(metaClass, "resolve-collision", true);
|
||||
entity.AddComponent<StaticColliderC>(staticCollider);
|
||||
}
|
||||
|
||||
protected:
|
||||
void Gui(StaticColliderC& staticCollider) override
|
||||
{
|
||||
ImGui::Checkbox("Resolve Collision##StaticCollider", &staticCollider.resolveCollision);
|
||||
}
|
||||
|
||||
StaticColliderC Create(Entity entity) override
|
||||
{
|
||||
return StaticColliderC{false};
|
||||
}
|
||||
};
|
||||
|
||||
class DynamicColliderComponentHandler : public ComponentHandler<DynamicColliderC>
|
||||
{
|
||||
public:
|
||||
DynamicColliderComponentHandler() : ComponentHandler{"Dynamic Collider", false} {}
|
||||
|
||||
void Deserialize(Entity entity, const MetaFileClass& metaClass) override
|
||||
{
|
||||
DynamicColliderC dynamicCollider;
|
||||
dynamicCollider.resolveCollision = ReadBoolOpt(metaClass, "resolve-collision", true);
|
||||
dynamicCollider.colliderOffset = ReadVec2Opt(metaClass, "collider-offset", glm::vec2{0.0f, 0.0f});
|
||||
dynamicCollider.colliderSize = ReadVec2Opt(metaClass, "collider-size", glm::vec2{1.0f, 1.0f});
|
||||
entity.AddComponent<DynamicColliderC>(dynamicCollider);
|
||||
}
|
||||
|
||||
protected:
|
||||
void Gui(DynamicColliderC& dynamicCollider) override
|
||||
{
|
||||
ImGui::Checkbox("Resolve Collision##DynamicCollider", &dynamicCollider.resolveCollision);
|
||||
ImGui::DragFloat2("Collider Offset", (float*)&dynamicCollider.colliderOffset, 0.01);
|
||||
ImGui::DragFloat2("Collider Size", (float*)&dynamicCollider.colliderSize, 0.01);
|
||||
}
|
||||
|
||||
DynamicColliderC Create(Entity entity) override
|
||||
{
|
||||
return DynamicColliderC{true, glm::vec2{0, 0}, glm::vec2{1, 1}};
|
||||
}
|
||||
};
|
||||
|
||||
class PlayerComponentHandler : public ComponentHandler<PlayerC>
|
||||
{
|
||||
public:
|
||||
PlayerComponentHandler() : ComponentHandler{"Player", false} {}
|
||||
|
||||
void Deserialize(Entity entity, const MetaFileClass& metaClass) override
|
||||
{
|
||||
PlayerC player;
|
||||
player.camera = GetEntity(entity.GetManager(), Uuid{metaClass.GetValue("camera-uuid")});
|
||||
entity.AddComponent<PlayerC>(player);
|
||||
}
|
||||
|
||||
protected:
|
||||
void Gui(PlayerC& player) override
|
||||
{
|
||||
if (player.camera)
|
||||
ImGui::Text("Camera: %s", player.camera.GetComponent<NameC>().name.c_str());
|
||||
else
|
||||
ImGui::Text("No camera attached");
|
||||
}
|
||||
|
||||
PlayerC Create(Entity entity) override
|
||||
{
|
||||
return PlayerC{};
|
||||
}
|
||||
};
|
||||
|
||||
class CameraComponentHandler : public ComponentHandler<CameraC>
|
||||
{
|
||||
private:
|
||||
BoundingBox* viewport;
|
||||
public:
|
||||
CameraComponentHandler(BoundingBox* viewport) : ComponentHandler{"Camera", false}, viewport{viewport} {}
|
||||
|
||||
void Deserialize(Entity entity, const MetaFileClass& metaClass) override
|
||||
{
|
||||
float aspect = viewport->GetSize().x / viewport->GetSize().y;
|
||||
|
||||
CameraC camera;
|
||||
camera.staticBoundingBox = ReadBoolOpt(metaClass, "static-bounding-box", false);
|
||||
camera.uiCamera = ReadBoolOpt(metaClass, "ui-camera", false);
|
||||
if (camera.uiCamera)
|
||||
camera.projection = BoundingBox(0, 0, Vulkan::GetSwapChain().GetExtent().width, Vulkan::GetSwapChain().GetExtent().height);
|
||||
else
|
||||
camera.projection = BoundingBox(-aspect, -1.0f, aspect, 1.0f);
|
||||
entity.AddComponent<CameraC>(camera);
|
||||
}
|
||||
|
||||
protected:
|
||||
void Gui(CameraC& camera) override
|
||||
{
|
||||
ImGui::Checkbox("Static", &camera.staticBoundingBox);
|
||||
ImGui::Checkbox("Ui camera", &camera.uiCamera); // TODO: If this changes, the bounding box should be modified if it is not static
|
||||
}
|
||||
|
||||
CameraC Create(Entity entity) override
|
||||
{
|
||||
return CameraC{BoundingBox{-1.0f, -1.0f, 1.0f, 1.0f}, false, false};
|
||||
}
|
||||
};
|
||||
|
||||
class UuidComponentHandler : public ComponentHandler<UuidC>
|
||||
{
|
||||
public:
|
||||
UuidComponentHandler() : ComponentHandler{"Uuid", false} {}
|
||||
|
||||
void Deserialize(Entity entity, const MetaFileClass& metaClass) override
|
||||
{
|
||||
UuidC uuid;
|
||||
uuid.uuid = Uuid{metaClass.GetValue("uuid")};
|
||||
entity.AddComponent<UuidC>(uuid);
|
||||
}
|
||||
|
||||
protected:
|
||||
void ComponentGui(Entity entity) override {}
|
||||
};
|
||||
|
||||
class HealthComponentHandler : public ComponentHandler<HealthC>
|
||||
{
|
||||
public:
|
||||
HealthComponentHandler() : ComponentHandler{"Health", false} {}
|
||||
|
||||
void Deserialize(Entity entity, const MetaFileClass& metaClass) override
|
||||
{
|
||||
char* endPtr;
|
||||
HealthC health;
|
||||
health.max = std::strtol(metaClass.GetValue("health").c_str(), &endPtr, 10);
|
||||
health.current = health.max;
|
||||
entity.AddComponent<HealthC>(health);
|
||||
}
|
||||
|
||||
protected:
|
||||
void Gui(HealthC& health) override
|
||||
{
|
||||
ImGui::DragInt("Max Health", &health.max);
|
||||
}
|
||||
|
||||
HealthC Create(Entity entity) override
|
||||
{
|
||||
return HealthC{10, 10};
|
||||
}
|
||||
};
|
||||
|
||||
class PhysicsComponentHandler : public ComponentHandler<PhysicsC>
|
||||
{
|
||||
public:
|
||||
PhysicsComponentHandler() : ComponentHandler{"Physics", false} {}
|
||||
|
||||
void Deserialize(Entity entity, const MetaFileClass& metaClass) override
|
||||
{
|
||||
char* endPtr;
|
||||
PhysicsC physics;
|
||||
physics.mass = std::strtof(metaClass.GetValue("mass").c_str(), &endPtr);
|
||||
entity.AddComponent<PhysicsC>(physics);
|
||||
}
|
||||
|
||||
protected:
|
||||
void Gui(PhysicsC& physics) override
|
||||
{
|
||||
ImGui::DragFloat("Mass", &physics.mass);
|
||||
}
|
||||
|
||||
PhysicsC Create(Entity entity) override
|
||||
{
|
||||
return PhysicsC{10.0f};
|
||||
}
|
||||
};
|
||||
|
||||
class AnimationComponentHandler : public ComponentHandler<AnimationC>
|
||||
{
|
||||
public:
|
||||
AnimationComponentHandler() : ComponentHandler{"Animation", false} {}
|
||||
|
||||
void Deserialize(Entity entity, const MetaFileClass& metaClass) override
|
||||
{
|
||||
char* endPtr;
|
||||
AnimationC animation;
|
||||
animation.sheetCoord = ReadVec2Opt(metaClass, "sheet-coord", glm::ivec2{0, 0});
|
||||
animation.sheetSize = ReadVec2Opt(metaClass, "sheet-size", glm::ivec2{1, 1});
|
||||
animation.images = std::strtol(metaClass.GetValue("images").c_str(), &endPtr, 10);
|
||||
animation.horizontal = ReadBoolOpt(metaClass, "horizontal", true);
|
||||
animation.time = std::strtof(metaClass.GetValue("time").c_str(), &endPtr);
|
||||
entity.AddComponent<AnimationC>(animation);
|
||||
}
|
||||
|
||||
protected:
|
||||
void Gui(AnimationC& animation) override
|
||||
{
|
||||
ImGui::DragInt2("Sheet Size", (int*)&animation.sheetSize);
|
||||
ImGui::DragInt2("Sheet Coord", (int*)&animation.sheetCoord, 1, 0, std::max(animation.sheetSize.x, animation.sheetSize.y));
|
||||
ImGui::DragInt("Images", &animation.images);
|
||||
ImGui::DragFloat("Frame time", &animation.time);
|
||||
ImGui::Checkbox("Horizontal", &animation.horizontal);
|
||||
}
|
||||
|
||||
AnimationC Create(Entity entity) override
|
||||
{
|
||||
return AnimationC{glm::ivec2{0, 0}, glm::ivec2{1, 1}, 1, true, 1.0f};
|
||||
}
|
||||
};
|
||||
|
||||
class DebugComponentHandler : public ComponentHandler<DebugC>
|
||||
{
|
||||
public:
|
||||
DebugComponentHandler() : ComponentHandler{"Debug", false} {}
|
||||
|
||||
void Deserialize(Entity entity, const MetaFileClass& metaClass) override
|
||||
{
|
||||
DebugC debug;
|
||||
debug.playerEntity = GetEntity(entity.GetManager(), Uuid{metaClass.GetValue("player-uuid")});
|
||||
entity.AddComponent<DebugC>(debug);
|
||||
}
|
||||
|
||||
protected:
|
||||
void Gui(DebugC& debug) override
|
||||
{
|
||||
if (debug.playerEntity)
|
||||
ImGui::Text("Player: %s", debug.playerEntity.GetComponent<NameC>().name.c_str());
|
||||
else
|
||||
ImGui::Text("No player attached");
|
||||
}
|
||||
|
||||
DebugC Create(Entity entity) override
|
||||
{
|
||||
return DebugC{};
|
||||
}
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user