Improve vulkan resource freeing
and some minor improvements to the Renderer, now taking in an AssetRef<Pipeline> as parameter.
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@@ -202,7 +202,6 @@
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<ClCompile Include="src\copium\event\WindowResizeEvent.cpp" />
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<ClCompile Include="src\copium\mesh\Mesh.cpp" />
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<ClCompile Include="src\copium\renderer\LineVertex.cpp" />
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<ClCompile Include="src\copium\renderer\LineVertex.h" />
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<ClCompile Include="src\copium\pipeline\ShaderBinding.cpp" />
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<ClCompile Include="src\copium\renderer\Batch.cpp" />
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<ClCompile Include="src\copium\renderer\LineRenderer.cpp" />
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@@ -287,6 +286,7 @@
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<ClInclude Include="src\copium\pipeline\ShaderBinding.h" />
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<ClInclude Include="src\copium\renderer\Batch.h" />
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<ClInclude Include="src\copium\renderer\LineRenderer.h" />
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<ClInclude Include="src\copium\renderer\LineVertex.h" />
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<ClInclude Include="src\copium\renderer\Renderer.h" />
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<ClInclude Include="src\copium\renderer\RendererVertex.h" />
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<ClInclude Include="src\copium\sampler\DepthAttachment.h" />
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