Improve vulkan resource freeing

and some minor improvements to the Renderer, now taking in an
AssetRef<Pipeline> as parameter.
This commit is contained in:
Thraix
2024-10-11 20:06:22 +02:00
parent dc735c4df7
commit ecc11f07db
21 changed files with 151 additions and 58 deletions
+1 -1
View File
@@ -202,7 +202,6 @@
<ClCompile Include="src\copium\event\WindowResizeEvent.cpp" />
<ClCompile Include="src\copium\mesh\Mesh.cpp" />
<ClCompile Include="src\copium\renderer\LineVertex.cpp" />
<ClCompile Include="src\copium\renderer\LineVertex.h" />
<ClCompile Include="src\copium\pipeline\ShaderBinding.cpp" />
<ClCompile Include="src\copium\renderer\Batch.cpp" />
<ClCompile Include="src\copium\renderer\LineRenderer.cpp" />
@@ -287,6 +286,7 @@
<ClInclude Include="src\copium\pipeline\ShaderBinding.h" />
<ClInclude Include="src\copium\renderer\Batch.h" />
<ClInclude Include="src\copium\renderer\LineRenderer.h" />
<ClInclude Include="src\copium\renderer\LineVertex.h" />
<ClInclude Include="src\copium\renderer\Renderer.h" />
<ClInclude Include="src\copium\renderer\RendererVertex.h" />
<ClInclude Include="src\copium\sampler\DepthAttachment.h" />