Improve vulkan resource freeing
and some minor improvements to the Renderer, now taking in an AssetRef<Pipeline> as parameter.
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@@ -216,9 +216,6 @@
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<ClCompile Include="src\copium\event\ViewportResize.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\renderer\LineVertex.h">
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<Filter>Header Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\renderer\LineRenderer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@@ -479,5 +476,8 @@
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<ClInclude Include="src\copium\renderer\LineRenderer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\renderer\LineVertex.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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