- Asset will now generate a uuid if it is not inside the meta file
- Device cleanup/idling improved
- FileSystem now prints which file failed to open
- Renderer header file now has the same parameter names as the source file
- Add linux build system using MakeGen
- Fix a swapchain validation error, likelydue to my linux system using a
different vulkan version
- Make DescriptorPool take in amount of descriptors it needs, instead of
allocating a mass amount for every pool, causing loads of RAM/VRAM usage