4fe719858d
- Used to look at the shader files and find set/binding automatically
27 lines
672 B
GLSL
27 lines
672 B
GLSL
#version 450
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layout(set = 0, binding = 0) uniform SceneUniformBufferObject
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{
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mat4 projection;
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mat4 view;
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mat4 model;
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vec3 lightPos;
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} ubo;
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layout(location = 0) in vec3 inPosition;
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layout(location = 1) in vec3 inColor;
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layout(location = 2) in vec2 inTexCoord;
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layout(location = 0) out vec3 outColor;
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layout(location = 1) out vec2 outTexCoord;
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layout(location = 2) out vec3 outPosition;
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layout(location = 3) out vec3 outLightPos;
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void main()
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{
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gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPosition, 1.0);
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outColor = inColor;
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outTexCoord = inTexCoord;
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outPosition = vec3(ubo.model * vec4(inPosition, 1.0));
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outLightPos = ubo.lightPos;
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} |