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Copium/CopiumEngine/res/shaders/shader.frag
T
Thraix 827572eada Add file structure to code
- Rename project to CopiumEngine
2023-02-07 21:43:47 +01:00

16 lines
474 B
GLSL

#version 450
layout(set = 0, binding = 1) uniform sampler2D texSampler;
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;
layout(location = 2) in vec3 fragPosition;
layout(location = 3) in vec3 fragLightPos;
layout(location = 0) out vec4 outColor;
void main() {
float scale = 0.45 + max(dot(vec3(0, 1, 0), normalize(fragLightPos - fragPosition)), 0.0);
outColor = vec4(fragColor, 1.0) * texture(texSampler, fragTexCoord) * scale;
}