Files
Copium/CopiumEngine/res/shaders/shader.vert
T
Thraix 4fe719858d Add ShaderReflector
- Used to look at the shader files and find set/binding automatically
2023-03-14 22:56:11 +01:00

27 lines
672 B
GLSL

#version 450
layout(set = 0, binding = 0) uniform SceneUniformBufferObject
{
mat4 projection;
mat4 view;
mat4 model;
vec3 lightPos;
} ubo;
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTexCoord;
layout(location = 0) out vec3 outColor;
layout(location = 1) out vec2 outTexCoord;
layout(location = 2) out vec3 outPosition;
layout(location = 3) out vec3 outLightPos;
void main()
{
gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPosition, 1.0);
outColor = inColor;
outTexCoord = inTexCoord;
outPosition = vec3(ubo.model * vec4(inPosition, 1.0));
outLightPos = ubo.lightPos;
}