f9fb74ba6a
- Fix alpha channel bug being set to 0
17 lines
462 B
GLSL
17 lines
462 B
GLSL
#version 450
|
|
|
|
layout(set = 0, binding = 1) uniform sampler2D texSampler;
|
|
|
|
layout(location = 0) in vec3 inColor;
|
|
layout(location = 1) in vec2 inTexCoord;
|
|
layout(location = 2) in vec3 inPosition;
|
|
layout(location = 3) in vec3 inLightPos;
|
|
|
|
layout(location = 0) out vec4 outColor;
|
|
|
|
void main()
|
|
{
|
|
float scale = 0.45 + max(dot(vec3(0, 1, 0), normalize(inLightPos - inPosition)), 0.0);
|
|
outColor = vec4(inColor * texture(texSampler, inTexCoord).rgb * scale, 1.0);
|
|
}
|