4fe719858d
- Used to look at the shader files and find set/binding automatically
19 lines
440 B
GLSL
19 lines
440 B
GLSL
#version 450
|
|
|
|
layout(location = 0) in vec3 inPosition;
|
|
layout(location = 1) in vec3 inColor;
|
|
layout(location = 2) in vec2 inTexCoord;
|
|
layout(location = 3) in int inTexIndex;
|
|
|
|
layout(location = 0) out vec3 fragColor;
|
|
layout(location = 1) out vec2 fragTexCoord;
|
|
layout(location = 2) out int fragTexIndex;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = vec4(inPosition, 1.0);
|
|
fragColor = inColor;
|
|
fragTexCoord = inTexCoord;
|
|
fragTexIndex = inTexIndex;
|
|
}
|