71e02f3015d7153974955374365a9339ecfa884a
- Framebuffer names are now generated based on Uuids, as such we can create multiple runtime Framebuffers - Framebuffers now uses ints instead of uint32_t, to avoid issues where we do "-framebuffer.GetWidth()", which will return an odd uint32_t value - Add some additional AssetRef constructors
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