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Copium/Vulkan/res/shaders/passthrough.vert
T
2023-02-05 01:04:07 +01:00

11 lines
208 B
GLSL

#version 450
layout(location = 0) in vec2 inPosition;
layout(location = 0) out vec2 fragTexCoord;
void main()
{
gl_Position = vec4(inPosition* 0.5, 0.999, 1.0);
fragTexCoord = inPosition * 0.5 + 0.5;
}