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Copium/Vulkan/res/shaders/shader.vert
T
2023-01-16 22:01:53 +01:00

19 lines
409 B
GLSL

#version 450
layout(set = 0, binding = 0) uniform SceneUniformBufferObject
{
mat4 projection;
mat4 view;
mat4 model;
vec3 lightPos;
} ubo;
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
void main() {
gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPosition.x, 0.0, inPosition.y, 1.0);
fragColor = inColor;
}