Files
Copium/CopiumEngine/res/shaders/passthrough.vert
T
Thraix 1731bb1dd5 Add additional Asset types
- Add Framebuffer Asset
- Add Pipeline Asset
- Add RenderTexture Asset
2023-04-22 21:00:34 +02:00

11 lines
199 B
GLSL

#version 450
layout(location = 0) in vec2 inPosition;
layout(location = 0) out vec2 outTexCoord;
void main()
{
gl_Position = vec4(inPosition, 0.0, 1.0);
outTexCoord = inPosition * 0.5 + 0.5;
}