Files
Copium/Vulkan/res/shaders/shader.vert
T
Thraix 9de2ff594b Add depth buffer
- Add depth testing to swapchain
- Add Shader abstraction
- Add CommandBuffer abstraction
2023-01-29 23:22:17 +01:00

26 lines
679 B
GLSL

#version 450
layout(set = 0, binding = 0) uniform SceneUniformBufferObject
{
mat4 projection;
mat4 view;
mat4 model;
vec3 lightPos;
} ubo;
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTexCoord;
layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragTexCoord;
layout(location = 2) out vec3 fragPosition;
layout(location = 3) out vec3 fragLightPos;
void main() {
gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPosition, 1.0);
fragColor = inColor;
fragTexCoord = inTexCoord;
fragPosition = vec3(ubo.model * vec4(inPosition, 1.0));
fragLightPos = ubo.lightPos;
}