d817c3084d
- Flip coordinate system for SwapChain passthrough - Normalize MouseMoveEvent coordination - Add RemoveSystem to Ecs
12 lines
238 B
GLSL
12 lines
238 B
GLSL
#version 450
|
|
|
|
layout(location = 0) in vec2 inPosition;
|
|
|
|
layout(location = 0) out vec2 outTexCoord;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = vec4(inPosition, 0.0, 1.0);
|
|
outTexCoord = inPosition * 0.5 + 0.5;
|
|
outTexCoord.y = 1.0 - outTexCoord.y;
|
|
} |