4fe719858d
- Used to look at the shader files and find set/binding automatically
12 lines
218 B
GLSL
12 lines
218 B
GLSL
#version 450
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layout(set = 0, binding = 0) uniform sampler2D texSampler;
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layout(location = 0) in vec2 inTexCoord;
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layout(location = 0) out vec4 outColor;
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void main()
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{
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outColor = texture(texSampler, inTexCoord);
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} |