Files
Copium/Vulkan/res/shaders/shader.vert
T
2023-01-11 19:18:16 +01:00

18 lines
363 B
GLSL

#version 450
layout(binding = 0) uniform UniformBufferObject
{
mat4 model;
mat4 view;
mat4 projection;
} ubo;
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
void main() {
gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0);
fragColor = inColor;
}