Add solution for 2015 Day 22

This commit is contained in:
Thraix
2026-07-31 19:57:52 +02:00
parent cd90db48be
commit 9b09fb26aa
2 changed files with 146 additions and 11 deletions
+2
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@@ -0,0 +1,2 @@
Hit Points: 13
Damage: 8
+144 -11
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@@ -2,30 +2,163 @@
namespace y2015::day22
{
REGISTER_DAY(2015, Day22, std::vector<int>, int);
struct Player
{
int hp;
int armor;
int mana;
};
REGISTER_TEST_EXAMPLE(2015, Day22, ExampleInput, 1, 0);
REGISTER_TEST(2015, Day22, Input, 1, 0);
REGISTER_TEST_EXAMPLE(2015, Day22, ExampleInput, 2, 0);
REGISTER_TEST(2015, Day22, Input, 2, 0);
struct Monster
{
int hp;
int dmg;
};
REGISTER_DAY(2015, Day22, Monster, int);
REGISTER_TEST_EXAMPLE(2015, Day22, ExampleInput, 1, 212);
REGISTER_TEST(2015, Day22, Input, 1, 900);
REGISTER_TEST_EXAMPLE(2015, Day22, ExampleInput, 2, 212);
REGISTER_TEST(2015, Day22, Input, 2, 1216);
READ_INPUT(input)
{
std::vector<int> vec;
std::string str;
while (getline(input, str))
Monster monster;
input >> "Hit Points: " >> monster.hp >> "\n";
input >> "Damage: " >> monster.dmg >> "\n";
return monster;
}
struct Spell
{
int cost;
int timer;
int dmg;
int armor;
int manaGain;
int heal;
};
struct State
{
Player player;
Monster monster;
std::vector<int> spellTimers;
bool operator<(const State& other) const
{
if (player.hp != other.player.hp)
return player.hp < other.player.hp;
if (player.armor != other.player.armor)
return player.armor < other.player.armor;
if (player.mana != other.player.mana)
return player.mana < other.player.mana;
if (monster.hp != other.monster.hp)
return monster.hp < other.monster.hp;
if (monster.dmg != other.monster.dmg)
return monster.dmg < other.monster.dmg;
return spellTimers < other.spellTimers;
}
return vec;
};
// clang-format off
// cost timer dmg armor manaGain heal
const std::vector<Spell> spells{Spell{53, 1, 4, 0, 0, 0},
Spell{73, 1, 2, 0, 0, 2},
Spell{113, 6, 0, 7, 0, 0},
Spell{173, 6, 3, 0, 0, 0},
Spell{229, 5, 0, 0, 101, 0}};
// clang-format-on
void ApplyEffects(State& state)
{
for (int i = 0; i < state.spellTimers.size(); i++)
{
if (state.spellTimers[i] == 0)
continue;
const auto& spell = spells[i];
state.spellTimers[i]--;
state.monster.hp -= spell.dmg;
state.player.hp += spell.heal;
state.player.mana += spell.manaGain;
if (state.spellTimers[i] == 0)
state.player.armor -= spell.armor;
}
}
std::pair<bool, int> PlayerTurn(State state, bool hardmode, std::map<State, std::pair<bool, int>>& memoization)
{
// Apply rules at start of turn
if (hardmode)
state.player.hp--;
if (state.player.hp <= 0)
return {false, 0};
ApplyEffects(state);
if (state.monster.hp <= 0)
return {true, 0};
auto it = memoization.find(state);
if (it != memoization.end())
return it->second;
bool canWin = false;
int minManaCost = std::numeric_limits<int>::max();
for (int i = 0; i < spells.size(); i++)
{
// Spell is already active
if (state.spellTimers[i] > 0)
continue;
const auto& spell = spells[i];
if (state.player.mana < spell.cost)
continue;
// Cast spell
State newState = state;
newState.spellTimers[i] = spell.timer;
newState.player.mana -= spell.cost;
newState.player.armor += spell.armor;
// Boss turn
ApplyEffects(newState);
if (newState.monster.hp <= 0)
{
if (spell.cost < minManaCost)
{
minManaCost = spell.cost;
canWin = true;
}
continue;
}
newState.player.hp -= std::max(1, newState.monster.dmg - newState.player.armor);
// Player turn
auto result = PlayerTurn(newState, hardmode, memoization);
if (result.first && result.second + spell.cost < minManaCost)
{
canWin = true;
minManaCost = result.second + spell.cost;
}
}
memoization[state] = {canWin, minManaCost};
return {canWin, minManaCost};
}
OUTPUT1(input)
{
return 0;
std::map<State, std::pair<bool, int>> memoization;
return PlayerTurn(State{Player{50, 0, 500}, input, {0, 0, 0, 0, 0}}, false, memoization).second;
}
OUTPUT2(input)
{
return 0;
std::map<State, std::pair<bool, int>> memoization;
return PlayerTurn(State{Player{50, 0, 500}, input, {0, 0, 0, 0, 0}}, true, memoization).second;
}
}