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Author SHA1 Message Date
Thraix 9b09fb26aa Add solution for 2015 Day 22 2026-07-31 19:57:52 +02:00
Thraix cd90db48be Add solution for 2015 Day 21 2026-07-31 14:07:17 +02:00
3 changed files with 246 additions and 24 deletions
+2
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@@ -0,0 +1,2 @@
Hit Points: 13
Damage: 8
+98 -11
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@@ -2,30 +2,117 @@
namespace y2015::day21
{
REGISTER_DAY(2015, Day21, std::vector<int>, int);
struct Entity
{
int hp;
int dmg;
int armor;
};
REGISTER_TEST_EXAMPLE(2015, Day21, ExampleInput, 1, 0);
REGISTER_TEST(2015, Day21, Input, 1, 0);
REGISTER_TEST_EXAMPLE(2015, Day21, ExampleInput, 2, 0);
REGISTER_TEST(2015, Day21, Input, 2, 0);
struct Item
{
int cost;
int dmg;
int armor;
};
REGISTER_DAY(2015, Day21, Entity, int);
REGISTER_TEST(2015, Day21, Input, 1, 91);
REGISTER_TEST(2015, Day21, Input, 2, 158);
READ_INPUT(input)
{
std::vector<int> vec;
std::string str;
while (getline(input, str))
Entity monster;
input >> "Hit Points: " >> monster.hp >> "\n";
input >> "Damage: " >> monster.dmg >> "\n";
input >> "Armor: " >> monster.armor >> "\n";
return monster;
}
bool Win(Entity player, Entity monster)
{
int playerDmgPerRound = std::max(1, (player.dmg - monster.armor));
int monsterDmgPerRound = std::max(1, (monster.dmg - player.armor));
int i = 0;
while (true)
{
if (i % 2 == 0)
{
monster.hp -= playerDmgPerRound;
if (monster.hp <= 0)
return true;
}
return vec;
else
{
player.hp -= monsterDmgPerRound;
if (player.hp <= 0)
return false;
}
i++;
}
}
std::vector<Item> weapons{Item{8, 4, 0}, Item{10, 5, 0}, Item{25, 6, 0}, Item{40, 7, 0}, Item{74, 8, 0}};
std::vector<Item> armors{
Item{13, 0, 1}, Item{31, 0, 2}, Item{53, 0, 3}, Item{75, 0, 4}, Item{102, 0, 5}, Item{0, 0, 0}};
std::vector<Item> rings{Item{25, 0, 1},
Item{50, 0, 2},
Item{100, 0, 3},
Item{20, 0, 1},
Item{40, 0, 2},
Item{80, 0, 3},
Item{0, 0, 0},
Item{0, 0, 0}};
OUTPUT1(input)
{
return 0;
int minCost = std::numeric_limits<int>::max();
for (auto& weapon : weapons)
{
for (auto& armor : armors)
{
for (int i = 0; i < rings.size(); i++)
{
for (int j = i + 1; j < rings.size(); j++)
{
int cost = weapon.cost + armor.cost + rings[i].cost + rings[j].cost;
int dmgStat = weapon.dmg + armor.dmg + rings[i].dmg + rings[j].dmg;
int armorStat = weapon.armor + armor.armor + rings[i].armor + rings[j].armor;
if (cost > minCost)
continue;
if (Win(Entity{100, dmgStat, armorStat}, input))
minCost = cost;
}
}
}
}
return minCost;
}
OUTPUT2(input)
{
return 0;
int maxCost = 0;
for (auto& weapon : weapons)
{
for (auto& armor : armors)
{
for (int i = 0; i < rings.size(); i++)
{
for (int j = i + 1; j < rings.size(); j++)
{
int cost = weapon.cost + armor.cost + rings[i].cost + rings[j].cost;
int dmgStat = weapon.dmg + armor.dmg + rings[i].dmg + rings[j].dmg;
int armorStat = weapon.armor + armor.armor + rings[i].armor + rings[j].armor;
if (cost < maxCost)
continue;
if (!Win(Entity{100, dmgStat, armorStat}, input))
maxCost = cost;
}
}
}
}
return maxCost;
}
}
+145 -12
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@@ -2,30 +2,163 @@
namespace y2015::day22
{
REGISTER_DAY(2015, Day22, std::vector<int>, int);
struct Player
{
int hp;
int armor;
int mana;
};
REGISTER_TEST_EXAMPLE(2015, Day22, ExampleInput, 1, 0);
REGISTER_TEST(2015, Day22, Input, 1, 0);
REGISTER_TEST_EXAMPLE(2015, Day22, ExampleInput, 2, 0);
REGISTER_TEST(2015, Day22, Input, 2, 0);
struct Monster
{
int hp;
int dmg;
};
REGISTER_DAY(2015, Day22, Monster, int);
REGISTER_TEST_EXAMPLE(2015, Day22, ExampleInput, 1, 212);
REGISTER_TEST(2015, Day22, Input, 1, 900);
REGISTER_TEST_EXAMPLE(2015, Day22, ExampleInput, 2, 212);
REGISTER_TEST(2015, Day22, Input, 2, 1216);
READ_INPUT(input)
{
std::vector<int> vec;
std::string str;
while (getline(input, str))
{
Monster monster;
input >> "Hit Points: " >> monster.hp >> "\n";
input >> "Damage: " >> monster.dmg >> "\n";
return monster;
}
return vec;
struct Spell
{
int cost;
int timer;
int dmg;
int armor;
int manaGain;
int heal;
};
struct State
{
Player player;
Monster monster;
std::vector<int> spellTimers;
bool operator<(const State& other) const
{
if (player.hp != other.player.hp)
return player.hp < other.player.hp;
if (player.armor != other.player.armor)
return player.armor < other.player.armor;
if (player.mana != other.player.mana)
return player.mana < other.player.mana;
if (monster.hp != other.monster.hp)
return monster.hp < other.monster.hp;
if (monster.dmg != other.monster.dmg)
return monster.dmg < other.monster.dmg;
return spellTimers < other.spellTimers;
}
};
// clang-format off
// cost timer dmg armor manaGain heal
const std::vector<Spell> spells{Spell{53, 1, 4, 0, 0, 0},
Spell{73, 1, 2, 0, 0, 2},
Spell{113, 6, 0, 7, 0, 0},
Spell{173, 6, 3, 0, 0, 0},
Spell{229, 5, 0, 0, 101, 0}};
// clang-format-on
void ApplyEffects(State& state)
{
for (int i = 0; i < state.spellTimers.size(); i++)
{
if (state.spellTimers[i] == 0)
continue;
const auto& spell = spells[i];
state.spellTimers[i]--;
state.monster.hp -= spell.dmg;
state.player.hp += spell.heal;
state.player.mana += spell.manaGain;
if (state.spellTimers[i] == 0)
state.player.armor -= spell.armor;
}
}
std::pair<bool, int> PlayerTurn(State state, bool hardmode, std::map<State, std::pair<bool, int>>& memoization)
{
// Apply rules at start of turn
if (hardmode)
state.player.hp--;
if (state.player.hp <= 0)
return {false, 0};
ApplyEffects(state);
if (state.monster.hp <= 0)
return {true, 0};
auto it = memoization.find(state);
if (it != memoization.end())
return it->second;
bool canWin = false;
int minManaCost = std::numeric_limits<int>::max();
for (int i = 0; i < spells.size(); i++)
{
// Spell is already active
if (state.spellTimers[i] > 0)
continue;
const auto& spell = spells[i];
if (state.player.mana < spell.cost)
continue;
// Cast spell
State newState = state;
newState.spellTimers[i] = spell.timer;
newState.player.mana -= spell.cost;
newState.player.armor += spell.armor;
// Boss turn
ApplyEffects(newState);
if (newState.monster.hp <= 0)
{
if (spell.cost < minManaCost)
{
minManaCost = spell.cost;
canWin = true;
}
continue;
}
newState.player.hp -= std::max(1, newState.monster.dmg - newState.player.armor);
// Player turn
auto result = PlayerTurn(newState, hardmode, memoization);
if (result.first && result.second + spell.cost < minManaCost)
{
canWin = true;
minManaCost = result.second + spell.cost;
}
}
memoization[state] = {canWin, minManaCost};
return {canWin, minManaCost};
}
OUTPUT1(input)
{
return 0;
std::map<State, std::pair<bool, int>> memoization;
return PlayerTurn(State{Player{50, 0, 500}, input, {0, 0, 0, 0, 0}}, false, memoization).second;
}
OUTPUT2(input)
{
return 0;
std::map<State, std::pair<bool, int>> memoization;
return PlayerTurn(State{Player{50, 0, 500}, input, {0, 0, 0, 0, 0}}, true, memoization).second;
}
}