Cleanup Scene file
- Introduce new class ComponentHandler which handles all the Serializing/Deserializing/Editor Gui of Components - Currently only Deserializing and Editor Gui is implemented for existing components
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@@ -201,6 +201,7 @@
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<ClCompile Include="src\copium\event\ViewportResize.cpp" />
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<ClCompile Include="src\copium\event\WindowFocusEvent.cpp" />
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<ClCompile Include="src\copium\event\WindowResizeEvent.cpp" />
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<ClCompile Include="src\copium\example\ComponentHandlerBase.cpp" />
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<ClCompile Include="src\copium\mesh\Mesh.cpp" />
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<ClCompile Include="src\copium\pipeline\ShaderBinding.cpp" />
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<ClCompile Include="src\copium\renderer\Batch.cpp" />
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@@ -262,6 +263,9 @@
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<ClInclude Include="src\copium\ecs\EntitySet.h" />
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<ClInclude Include="src\copium\event\ViewportResize.h" />
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<ClInclude Include="src\copium\example\AnimationSystem.h" />
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<ClInclude Include="src\copium\example\ComponentHandler.h" />
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<ClInclude Include="src\copium\example\ComponentHandlerBase.h" />
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<ClInclude Include="src\copium\example\ComponentHandlers.h" />
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<ClInclude Include="src\copium\example\DebugSystem.h" />
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<ClInclude Include="src\copium\example\LevelGeneratorComponentListener.h" />
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<ClInclude Include="src\copium\example\PickupSystem.h" />
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