Add ShaderReflector

- Used to look at the shader files and find set/binding automatically
This commit is contained in:
Thraix
2023-03-14 22:56:11 +01:00
parent 6e463b3560
commit 4fe719858d
20 changed files with 382 additions and 151 deletions
+2 -2
View File
@@ -2,10 +2,10 @@
layout(location = 0) in vec2 inPosition;
layout(location = 0) out vec2 fragTexCoord;
layout(location = 0) out vec2 outTexCoord;
void main()
{
gl_Position = vec4(inPosition * 0.5, 0.999, 1.0);
fragTexCoord = inPosition * 0.5 + 0.5;
outTexCoord = inPosition * 0.5 + 0.5;
}