Add ShaderReflector
- Used to look at the shader files and find set/binding automatically
This commit is contained in:
@@ -2,10 +2,10 @@
|
||||
|
||||
layout(location = 0) in vec2 inPosition;
|
||||
|
||||
layout(location = 0) out vec2 fragTexCoord;
|
||||
layout(location = 0) out vec2 outTexCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = vec4(inPosition * 0.5, 0.999, 1.0);
|
||||
fragTexCoord = inPosition * 0.5 + 0.5;
|
||||
outTexCoord = inPosition * 0.5 + 0.5;
|
||||
}
|
||||
Reference in New Issue
Block a user