Add Sampler

- Add DescriptorSet and DescriptorPool abstractions to support Samplers
This commit is contained in:
Thraix
2023-01-19 23:15:11 +01:00
parent 8c8590d10a
commit 87ed5739b3
18 changed files with 491 additions and 194 deletions
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+5 -1
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@@ -1,8 +1,12 @@
#version 450
layout(set = 1, binding = 0) uniform sampler2D texSampler;
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
outColor = vec4(fragColor, 1.0) * texture(texSampler, fragTexCoord);
}
+3
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@@ -10,10 +10,13 @@ layout(set = 0, binding = 0) uniform SceneUniformBufferObject
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTexCoord;
layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragTexCoord;
void main() {
gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPosition.x, 0.0, inPosition.y, 1.0);
fragColor = inColor;
fragTexCoord = inTexCoord;
}
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