Thraix
3ec9bcd152
Add ecs ComponentListener
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- Add ecs ComponentListener which listens to Component addition and
removal
- Add RefCounter class used to keep track of moves and copies
2023-05-29 17:49:37 +02:00
Thraix
5a615ecc4e
Add Input class
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- Add Input class used to poll mouse and key button states
- Add additional example systems to the Scene
2023-05-26 23:02:03 +02:00
Thraix
cd4abe6007
Add Signal to ECS
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- Add Signal class to ECS used to send signals/events into systems
2023-05-22 12:52:15 +02:00
Thraix
0cd35928a7
Fix acronym naming standard
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- Now follow standard that acronyms should only capitalize the first
letter
2023-05-22 12:12:51 +02:00
Thraix
84b24457a0
Add Scene with systems
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- Add Scene class which populates the engine with Systems which handles
all logic in the game
- Add Systems to ecs
2023-05-20 19:45:15 +02:00
Thraix
412d74ade3
Add ECS framework
2023-05-11 22:33:10 +02:00
Thraix
94d4aa9356
Add Font BoundingBox calculation
2023-05-10 22:53:34 +02:00
Thraix
3d4a97103c
Add dependencies as submodules
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- Add submodule freetype
- Add submodule glfw3
- Add submodule glm
- Add submodule msdfgen-atlas-gen
- Add submodule msdfgen-core
- Add submodule msdfgen-ext
- Add submodule stb
2023-05-09 20:22:51 +02:00
Thraix
ca7286807a
Add Event system
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- Add abstract Event class
- Add EventDispatcher
- Add Mouse, Key and Window Events
2023-04-26 21:55:32 +02:00
Thraix
1731bb1dd5
Add additional Asset types
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- Add Framebuffer Asset
- Add Pipeline Asset
- Add RenderTexture Asset
2023-04-22 21:00:34 +02:00
Thraix
d9e7fd7019
Add Asset system
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- Add Abstract Asset class which defines Assets
- Add AssetManager class to keep track of all the Asset
- Add AssetFile class to cache the asset without loading it
- Add UUID class to uniquely identify assets
- Add MetaFile class to load meta asset files
2023-04-13 21:00:36 +02:00
Thraix
9faec15fd6
Refactor UniformBuffers and DescriptorSets
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- Refactor UniformBuffers to keep track of the uniforms it contains
- Refactor DescriptorSets to initialize UniformsBuffers and keep track
of all its bindings
- DescriptorSets can now be created from the Pipeline
- Add custom DescriptorSets to Renderer
2023-03-24 22:27:03 +01:00
Thraix
4fe719858d
Add ShaderReflector
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- Used to look at the shader files and find set/binding automatically
2023-03-14 22:56:11 +01:00
Thraix
6e463b3560
Cleanup Renderer
2023-03-08 23:03:30 +01:00
Thraix
796de92a56
Add 2D Batch renderer
2023-03-08 12:05:57 +01:00
Thraix
c975ed2674
Add Device and Window abstraction
2023-03-04 23:02:42 +01:00
Thraix
1e7d08250e
Add mesh class
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- Fix compile errors due to not adding files to git
2023-02-07 22:22:53 +01:00
Thraix
827572eada
Add file structure to code
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- Rename project to CopiumEngine
2023-02-07 21:43:47 +01:00