Commit Graph

15 Commits

Author SHA1 Message Date
Thraix 9a3b3aa13c Rework tracing system and enum creators
- Rework tracing system, now using "{}" for formatting instead of the
  standard %s,%d,%f formatting that C++ uses.
- Rework enums creators to not take in namespace
- Fix single use CommandBuffers sometimes failing due to indexing them
  with the current frame in flight
- Add DropEvent to Window
2026-05-03 12:40:47 +02:00
Thraix 9d5a5314a7 Rework ECS framework
- Add queue systems when adding/removing components and systems
- Add GlobalData to ECSManager, used to store data that is not specific
  to entities
- Add View class, used to for loop all entities that contains the given
  Components
- Rework how signaling works
2026-02-07 18:25:13 +01:00
Thraix e5866b2dcb Format all files based on clang-format file 2026-01-28 23:04:31 +01:00
Thraix 6c1c558998 Add EcsManager::Find() 2025-08-24 22:05:09 +02:00
Tim Håkansson 4d2dfce31c Add Linux support
- Add linux build system using MakeGen
- Fix a swapchain validation error, likelydue to my linux system using a
  different vulkan version
- Make DescriptorPool take in amount of descriptors it needs, instead of
  allocating a mass amount for every pool, causing loads of RAM/VRAM usage
2025-08-09 21:42:15 +02:00
Thraix 7cfb38163b Cleanup project
- To prepare being able to instead create games in a different
  repository
2024-10-01 19:42:44 +02:00
Thraix ca61bae014 Initial editor commit
- Add Entity Tree View used to select entities to be modified
- Add Entity View used to Add/Remove/Edit Components of the Entity
- Add Asset View which lists all available assets
2023-07-18 11:58:55 +02:00
Thraix 4a1a149a68 Add Scene deserialization 2023-07-13 10:58:41 +02:00
Thraix 76bda0ace4 Add Collide System
- Fix AssetRef unload leak
2023-06-05 21:53:01 +02:00
Thraix 3ec9bcd152 Add ecs ComponentListener
- Add ecs ComponentListener which listens to Component addition and
  removal
- Add RefCounter class used to keep track of moves and copies
2023-05-29 17:49:37 +02:00
Thraix d817c3084d Improvement to coordinate system
- Flip coordinate system for SwapChain passthrough
- Normalize MouseMoveEvent coordination
- Add RemoveSystem to Ecs
2023-05-23 13:02:21 +02:00
Thraix cd4abe6007 Add Signal to ECS
- Add Signal class to ECS used to send signals/events into systems
2023-05-22 12:52:15 +02:00
Thraix 0cd35928a7 Fix acronym naming standard
- Now follow standard that acronyms should only capitalize the first
  letter
2023-05-22 12:12:51 +02:00
Thraix 84b24457a0 Add Scene with systems
- Add Scene class which populates the engine with Systems which handles
  all logic in the game
- Add Systems to ecs
2023-05-20 19:45:15 +02:00
Thraix 412d74ade3 Add ECS framework 2023-05-11 22:33:10 +02:00