Thraix
ca61bae014
Initial editor commit
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- Add Entity Tree View used to select entities to be modified
- Add Entity View used to Add/Remove/Edit Components of the Entity
- Add Asset View which lists all available assets
2023-07-18 11:58:55 +02:00
Thraix
65a86bd5a2
Add docking of main viewport
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- Change ImGui branch to docking
- Rework code to handle viewport resizes instead of window resize
2023-07-13 23:41:20 +02:00
Thraix
f9fb74ba6a
Add Image rendering support for ImGui
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- Fix alpha channel bug being set to 0
2023-07-13 21:17:42 +02:00
Thraix
cb120ef731
Add ImGui
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- Initial ImGui commit, add support for showing demo window in Copium
Engine
2023-07-13 18:18:52 +02:00
Thraix
3ec9bcd152
Add ecs ComponentListener
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- Add ecs ComponentListener which listens to Component addition and
removal
- Add RefCounter class used to keep track of moves and copies
2023-05-29 17:49:37 +02:00
Thraix
d817c3084d
Improvement to coordinate system
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- Flip coordinate system for SwapChain passthrough
- Normalize MouseMoveEvent coordination
- Add RemoveSystem to Ecs
2023-05-23 13:02:21 +02:00
Thraix
84b24457a0
Add Scene with systems
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- Add Scene class which populates the engine with Systems which handles
all logic in the game
- Add Systems to ecs
2023-05-20 19:45:15 +02:00
Thraix
94d4aa9356
Add Font BoundingBox calculation
2023-05-10 22:53:34 +02:00
Thraix
4e466a1fce
Add Text rendering
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- Add FreeType as dependency
- Add MsdfGen as dependency
- Add MsdfAtlasGen as dependency
2023-05-08 22:12:19 +02:00
Thraix
ad69293faa
Add printable Enum
2023-05-01 18:23:22 +02:00
Thraix
ca7286807a
Add Event system
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- Add abstract Event class
- Add EventDispatcher
- Add Mouse, Key and Window Events
2023-04-26 21:55:32 +02:00
Thraix
1731bb1dd5
Add additional Asset types
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- Add Framebuffer Asset
- Add Pipeline Asset
- Add RenderTexture Asset
2023-04-22 21:00:34 +02:00
Thraix
d9e7fd7019
Add Asset system
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- Add Abstract Asset class which defines Assets
- Add AssetManager class to keep track of all the Asset
- Add AssetFile class to cache the asset without loading it
- Add UUID class to uniquely identify assets
- Add MetaFile class to load meta asset files
2023-04-13 21:00:36 +02:00
Thraix
431ad9c573
Make Vulkan class a global instance
2023-04-04 21:14:01 +02:00
Thraix
9faec15fd6
Refactor UniformBuffers and DescriptorSets
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- Refactor UniformBuffers to keep track of the uniforms it contains
- Refactor DescriptorSets to initialize UniformsBuffers and keep track
of all its bindings
- DescriptorSets can now be created from the Pipeline
- Add custom DescriptorSets to Renderer
2023-03-24 22:27:03 +01:00
Thraix
4fe719858d
Add ShaderReflector
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- Used to look at the shader files and find set/binding automatically
2023-03-14 22:56:11 +01:00
Thraix
6e463b3560
Cleanup Renderer
2023-03-08 23:03:30 +01:00
Thraix
796de92a56
Add 2D Batch renderer
2023-03-08 12:05:57 +01:00
Thraix
c975ed2674
Add Device and Window abstraction
2023-03-04 23:02:42 +01:00
Thraix
1e7d08250e
Add mesh class
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- Fix compile errors due to not adding files to git
2023-02-07 22:22:53 +01:00
Thraix
827572eada
Add file structure to code
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- Rename project to CopiumEngine
2023-02-07 21:43:47 +01:00